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Forums - Microsoft - How the Oculus Rift Could Help Xbox Crush PlayStation

Mmmfishtacos said:
bonzobanana said:
I don't think Morpheus has any additional processing to assist the ps4 except for maybe sound processing and other processing related directly to the headset. As far as I know there is no high speed data port on the ps4 that could create a high bandwidth connection between Morpheus and the PS4. However the ps4 is already designed with huge memory bandwidth and a pretty capable gpu. It's already setup to provide superior VR performance to xbone by a reasonable margin.

VR is the future but how many generations before acceptance. A virtual world that appears almost as real as real life is clearly something that will be more exciting than conventional 2D displays etc. VR is so obviously the future but at what point in the future. There were people that thought television wouldn't take off as radio was good enough and that colour television wasn't much better than black and white. This is one of those occasions, there is absolutely no point thinking VR won't be the future its just a matter of when and for how long before the next upgrade. Perhaps virtual reality generated within your own mind once your mind has been genetically altered to create VR experiences for you. There are few people that want to go back to early entertainment devices like board games using pebbles or other early forms of entertainment.


The break out box that will come with PM does have it's own processors that run frame rate projection as well as split and form a 2d image to the tv for people watching, as well as additional sound processing.


What is frame rate projection though. It's probably just taking the hdmi output with special markers in the data to do minor processing for each eye of the VR visor its not actually helping in creating the core graphics itself which is reliant on the ps4. For the graphics creation to be shared between two devices there would need to be some sort of very high speed data port. The box connectors likely consists of a power input, hdmi input, hdmi output, visor connector and all the data it receives is via the hdmi output of the ps4 plus USB or bluetooth for visor movements etc. PS4 VR is probably going to be similar to xbone conventional output i.e. upscaled from 720p or 900p. Although maybe with VR 1080p will be more crucial so perhaps actual graphic detail, textures, polygons, effects etc will take a hit instead. Whatever there are great gaming experiences ahead.



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bonzobanana said:
Mmmfishtacos said:


The break out box that will come with PM does have it's own processors that run frame rate projection as well as split and form a 2d image to the tv for people watching, as well as additional sound processing.


What is frame rate projection though. It's probably just taking the hdmi output with special markers in the data to do minor processing for each eye of the VR visor its not actually helping in creating the core graphics itself which is reliant on the ps4. For the graphics creation to be shared between two devices there would need to be some sort of very high speed data port. The box connectors likely consists of a power input, hdmi input, hdmi output, visor connector and all the data it receives is via the hdmi output of the ps4 plus USB or bluetooth for visor movements etc. PS4 VR is probably going to be similar to xbone conventional output i.e. upscaled from 720p or 900p. Although maybe with VR 1080p will be more crucial so perhaps actual graphic detail, textures, polygons, effects etc will take a hit instead. Whatever there are great gaming experiences ahead.

It predicts what they next frame will look like and shuffle them in between the frames that the GPU produces. So if you have a 60 FPS game it will now be 120 or a 30 FPS game will be 60. Not sure if they can do 30 to 120. Might be too much data to predict. 

Frame rate is number one. If they can't hit 1080p then they will drop resoultion in favor a frame rate and upscale from there or change the level of detail. While you wont have uncharted levels of visiuals you'll still get some pretty good looking stuff. It should be able to run end of gen level ps3 game with out a proplem with sold frame rates.



Landguy said:
Burek said:

That just looks.....pointless.

Instead of playing the game on my TV, I'll put this plastic box on my head, and play the game on my virtual TV. 

Yes, Sony is truly in trouble....as if their TV division was not suffering already, sales will completely stall now that we can game on virtual TVs.

I don't disagree with your sarcasm.

But, isn't that the same thing that Morpheus does?  You strap a thing on your head instead of using the TV in front of you?  Yes, I know that the actual VR is different, but the logic is the same.

You're having a laugh, right? The concept is the same but the whole implementation is completely different.

In one you're completely immersed in the actual game scenario. Racing a ferrari? you're inside the cockpit. Wandering Skyrim? you're directly inside the world. Flying a plane? You're inside the cockpit.

In the other, you're inside a fake living room playing a game on a fake TV. The game image still appears 2D and is separated from the player. You're immersed in a fake living room, not the actual game world.

OT: Clickbait title is clickbait. Article says nothing to suggest Xbox could benefit from this.



Scoobes said:
Landguy said:
Burek said:

That just looks.....pointless.

Instead of playing the game on my TV, I'll put this plastic box on my head, and play the game on my virtual TV. 

Yes, Sony is truly in trouble....as if their TV division was not suffering already, sales will completely stall now that we can game on virtual TVs.

I don't disagree with your sarcasm.

But, isn't that the same thing that Morpheus does?  You strap a thing on your head instead of using the TV in front of you?  Yes, I know that the actual VR is different, but the logic is the same.

You're having a laugh, right? The concept is the same but the whole implementation is completely different.

In one you're completely immersed in the actual game scenario. Racing a ferrari? you're inside the cockpit. Wandering Skyrim? you're directly inside the world. Flying a plane? You're inside the cockpit.

In the other, you're inside a fake living room playing a game on a fake TV. The game image still appears 2D and is separated from the player. You're immersed in a fake living room, not the actual game world.

OT: Clickbait title is clickbait. Article says nothing to suggest Xbox could benefit from this.

I made it clear that VR is different. Not sure your point, other than to state the obvious.  

The article doesn't say much directly, but obviously a direct statement is the only thing that you seem to grasp.  

Of course, if the OR actually is successful in any meaningful way(which is likely with the dollars behind it), it will create all sorts of things for MS.  The more successful Win10 is, it will have advantages for the XB1.  MS will continually market the advantages of the XB1/Win10 coneection and the masses of ignorant average gaming consumers.  A number of them will buy the XB1 for those reasons without knowing why or the difference between XB1 and PS4.  just think sheep.  WHy has the PS4 outsold the XB1 2 to 1 so far?  Not because of the games or the power difference...  Sheep.  Is the PS4 a better gaming system?  Sure, the games can be graphically better, but that doesn't really change the gameplay.  The differences can only be found when doing direct screen comparisons.  So, the public goes with the rest of the sheep.  Right now, the public perception is with the PS4.  If, MS can find a way tochange that, they can have the sheep shoot in another direction.  That is the thing for Western Europe and the US.  The rest of the world will stick with the PS4 regardless.



It is near the end of the end....

I smiled like a grinch when I read the title. 

 From what I read, it only helps them sell controllers. How heavy are these controllers supposed to be?



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Jimbo1337 said:
Am I missing something here? How can the XB1 crush the PS4 with the Oculus Rift when the "Oculus Rift has been a PC-centric technology from the outset"?

In my honest opinion, I feel Microsoft is all over the place. What exactly are they pushing forward? Kinect 2.0, Hololens, or Oculus Rift? This lack of focus only creates uncertainty for the consumers buying these products.


I'm with ya. I think MS are in panick mode. trying to figure out a way to atleast start making a dent in the big sales gap, that Sony has over them.



How can it help it achieve something that will never happen this gen?  Add try to the title and it might make more sense. =P



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Machiavellian said:
Crush the PS probably not but its probably in MS best interest to get on Board with all new tech on the PC. Would be good if MS patched things with Valve and also supported their efforts.

They seemed to have done that.  At E3 they annouced support for Vavle's VR glasses too for Windows 10. 

Since the aps are universal, it might carry over to the Xbox One. (I guess if it has the specs?)

"Xbox development head Kudo Tsunoda has announced that the corporation is "working closely with Valve" to ensure that Windows 10 will be an ideal platform for Valve's Vive headset."

http://www.gamespot.com/articles/microsoft-announces-valve-vr-partnership-at-e3-201/1100-6428128/



 

Really not sure I see any point of Consol over PC's since Kinect, Wii and other alternative ways to play have been abandoned. 

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