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bonzobanana said:
Mmmfishtacos said:


The break out box that will come with PM does have it's own processors that run frame rate projection as well as split and form a 2d image to the tv for people watching, as well as additional sound processing.


What is frame rate projection though. It's probably just taking the hdmi output with special markers in the data to do minor processing for each eye of the VR visor its not actually helping in creating the core graphics itself which is reliant on the ps4. For the graphics creation to be shared between two devices there would need to be some sort of very high speed data port. The box connectors likely consists of a power input, hdmi input, hdmi output, visor connector and all the data it receives is via the hdmi output of the ps4 plus USB or bluetooth for visor movements etc. PS4 VR is probably going to be similar to xbone conventional output i.e. upscaled from 720p or 900p. Although maybe with VR 1080p will be more crucial so perhaps actual graphic detail, textures, polygons, effects etc will take a hit instead. Whatever there are great gaming experiences ahead.

It predicts what they next frame will look like and shuffle them in between the frames that the GPU produces. So if you have a 60 FPS game it will now be 120 or a 30 FPS game will be 60. Not sure if they can do 30 to 120. Might be too much data to predict. 

Frame rate is number one. If they can't hit 1080p then they will drop resoultion in favor a frame rate and upscale from there or change the level of detail. While you wont have uncharted levels of visiuals you'll still get some pretty good looking stuff. It should be able to run end of gen level ps3 game with out a proplem with sold frame rates.