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Forums - Nintendo - Bloodstained Ritual Of The Night Stretch Goal added? (pics)

Threads quickly devolving once again very interesting if Wii U is a stretch goal. However by the time the game comes out I'll have a PS4 so I won't be buying the Wii U version.



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I'll donate but only if I get a guarantee I get the game for Wii U. If I donate and end up with some version I don't want I'll be pissed.



Hynad said:


Yeah, make a lesser version of the game so you can spread the budget on multiple console versions, instead of making one great version of the game, and port it IF you have enough money.

Totally better.

They did that with Witcher 3 and so far that's doing sooooo much better than when it was exclusive, it's obviously not a problem to accomplish lol.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Cloudman said:
Well, when they reveal a Wii U version, I will throw down cash too o:


you should make a petetion and demand it along ps3 and xbox 360 version maybe. Its U4 which is not supported on the Wii U. by 4 million i think he could do 2 different versions



DerNebel said:

Here's the thing, while Castlevania did start on Nintendo home consoles it has not been on one since the apparently horrible Castlevania Judgement, instead they have all been on their handhelds. And I'm sorry but every Nintendo handheld has just as much (if not more) ownership overlap with non-Nintendo home consoles as it has with Nintendo home consoles.

So if someone had said that the 3DS should have been a priority, since after all the majority of Castlevania titles in the last 15 years or so had been on Nintendo handhelds, then I would have agreed. But on the Wii U? Not really. Lowest installbase and a hardware architecture that apparently makes porting to the machine a bigger chore then with all the other systems, really doesn't scream first priority to me.

And looking at the Kickstarter I'd say that they did go where the fans are, cause I'm pretty sure that it's not 1000s of Wii U only owners that made those donations in the hope of their being a Wii U stretch goal at the bottom.

Judgement was spinoff fighting series no one asked for.

Targeting precisely the right audience matters more than targeting the biggest one. And I agree missing the 3DS is as big a miss as not going with WiiU. I really think the call to go with UE4 (which is supported for practically everything but 3DS & WiiU) was somewhat a bad technical call given that you could make an equally great Metroidvania with a platform that can hit the Nintendo platform out the box. But I understand there's a constellation of other interests in the UE4 decision (licensing costs, developer expertise), but those are things that can easily be adjusted to more easily reach your audience. Especially when you're creating a 2D game (which shouldn't be that technically demanding).

Porting to WiiU doesn't have to be a chore. Publishers/Developers don't avoid it for technical reasons, they avoid it because most other games don't sell well.

But there's exception to that. Games that fit well into the wheelhouse of Nintendo-like nostalgia can sell really well on WiiU and 3DS, especially when they're well done. Shovel Knight is evidence of that. Up until the release on PS and Xbox, nearly 2/3 sales of Shovel Knight (split nearly 50/50 3DS and WiiU) were on a Nintendo platform compared to PC. 

Castlevania/Igavania is clearly one of those things in that same kind of wheelhouse as Shovel Knight.

It looks as though based on the OP, that the team may very well end up taking on the "chore" to port to WiiU.



I predict NX launches in 2017 - not 2016

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Oh, good catch! I received the update in my email this morning, but I didn't put two and two together. That's great news for Wii U owners.

For those of you eager for a Wii U version, I get it. I really do. Nintendo and Castlevania have a long, glorious history together. But Igarashi and company decided to go with Unreal Engine 4 (and thus a certain set of platforms), and explained their reasoning:

"Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement..."

If you really support Igarashi and want to see a new "IGAvania" from the master himself, I encourage you to pledge even without the guarantee of a physical or digital Wii U version. The fact that the game is being made is reason enough to celebrate.



Veknoid_Outcast said:
Oh, good catch! I received the update in my email this morning, but I didn't put two and two together. That's great news for Wii U owners.

For those of you eager for a Wii U version, I get it. I really do. Nintendo and Castlevania have a long, glorious history together. But Igarashi and company decided to go with Unreal Engine 4 (and thus a certain set of platforms), and explained their reasoning:

"Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement..."

If you really support Igarashi and want to see a new "IGAvania" from the master himself, I encourage you to pledge even without the guarantee of a physical or digital Wii U version. The fact that the game is being made is reason enough to celebrate.


That's all fine and all and I agree for the most part but I ask why would someone donate to a kickstarter ''just because'' if the console of their choice is not currently listed? that wouldnt be very beneficia to that personl. I know I'd never do that personally.



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PwerlvlAmy said:
Veknoid_Outcast said:
Oh, good catch! I received the update in my email this morning, but I didn't put two and two together. That's great news for Wii U owners.

For those of you eager for a Wii U version, I get it. I really do. Nintendo and Castlevania have a long, glorious history together. But Igarashi and company decided to go with Unreal Engine 4 (and thus a certain set of platforms), and explained their reasoning:

"Our budget left us with two options: Build the biggest, most beautiful game we can, or make sure it runs everywhere from the start. As things stand today, we can't afford to create the two separate versions of this game that would be necessary to make it run on every console. That said, we've heard legends about a remarkable treasure hidden in the castle basement..."

If you really support Igarashi and want to see a new "IGAvania" from the master himself, I encourage you to pledge even without the guarantee of a physical or digital Wii U version. The fact that the game is being made is reason enough to celebrate.


That's all fine and all and I agree for the most part but I ask why would someone donate to a kickstarter ''just because'' if the console of their choice is not currently listed? that wouldnt be very beneficia to that personl. I know I'd never do that personally.

I'm just wondering why it's so important to play on a specific console. I know you have a PS4, so is the game only worth it if it shows up on a Nintendo system?  Is it because of the option for the smaller screen?  Or is it more for principle?



If this comes to the Wii U, i would be so happy. This would be the first indie title i will ever buy :)



If it's Wii U, i will definitely throw my money.