fleischr said:
DerNebel said:
glaciespyros said:
Couldn't expect anything constructive from you. keep hating forever, your lies won't change the fact a wii u version should have been one of the top priorities.
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No non-Nintendo game should ever make a Wii U version one of its top priorities, there you have a fact.
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Except for the fact that Castlevania / Igarashi's legacy is really, really strong on the Nintendo brand. With the exception of the exquisite Symphony of the Night, really all the truly great 2D Castlevania games have all been on Nintendo platforms. Really ask yourself, what kind of gamer really, really likes 2D metroidvanias? Obviously, Nintendo fans fall in that camp.
Going where you know your fans are should always be a top priority.
And besides, we know it's the choice of Unreal Engine 4 for this project that really split this from the WiiU/3DS in the first place.
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Here's the thing, while Castlevania did start on Nintendo home consoles it has not been on one since the apparently horrible Castlevania Judgement, instead they have all been on their handhelds. And I'm sorry but every Nintendo handheld has just as much (if not more) ownership overlap with non-Nintendo home consoles as it has with Nintendo home consoles.
So if someone had said that the 3DS should have been a priority, since after all the majority of Castlevania titles in the last 15 years or so had been on Nintendo handhelds, then I would have agreed. But on the Wii U? Not really. Lowest installbase and a hardware architecture that apparently makes porting to the machine a bigger chore than with all the other systems, really doesn't scream first priority to me.
And looking at the Kickstarter I'd say that they did go where the fans are, cause I'm pretty sure that it's not 1000s of Wii U only owners that made those donations in the hope of there being a Wii U stretch goal at the bottom.