fleischr said:
Going where you know your fans are should always be a top priority. And besides, we know it's the choice of Unreal Engine 4 for this project that really split this from the WiiU/3DS in the first place. |
Here's the thing, while Castlevania did start on Nintendo home consoles it has not been on one since the apparently horrible Castlevania Judgement, instead they have all been on their handhelds. And I'm sorry but every Nintendo handheld has just as much (if not more) ownership overlap with non-Nintendo home consoles as it has with Nintendo home consoles.
So if someone had said that the 3DS should have been a priority, since after all the majority of Castlevania titles in the last 15 years or so had been on Nintendo handhelds, then I would have agreed. But on the Wii U? Not really. Lowest installbase and a hardware architecture that apparently makes porting to the machine a bigger chore than with all the other systems, really doesn't scream first priority to me.
And looking at the Kickstarter I'd say that they did go where the fans are, cause I'm pretty sure that it's not 1000s of Wii U only owners that made those donations in the hope of there being a Wii U stretch goal at the bottom.







