fleischr said:
Going where you know your fans are should always be a top priority. And besides, we know it's the choice of Unreal Engine 4 for this project that really split this from the WiiU/3DS in the first place. |
Those games were on handheld systems. As much as some other people will try to make you believe, this is really not the same market as the console market. The sales of the Wii U compared to the sales of the Nintendo handheld system is testament enough of that.
Bloodstained is being made for home systems. It is only natural for a small developer team to focus on the platforms with the bigger userbase which in this case also makes it easy to port to the others since they all share the same x86 architecture.







