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fleischr said:
DerNebel said:
glaciespyros said:

Couldn't expect anything constructive from you. keep hating forever, your lies won't change the fact a wii u version should have been one of the top priorities.

No non-Nintendo game should ever make a Wii U version one of its top priorities, there you have a fact.


Except for the fact that Castlevania / Igarashi's legacy is really, really strong on the Nintendo brand. With the exception of the exquisite Symphony of the Night, really all the truly great 2D Castlevania games have all been on Nintendo platforms. Really ask yourself, what kind of gamer really, really likes 2D metroidvanias? Obviously, Nintendo fans fall in that camp.

Going where you know your fans are should always be a top priority.

And besides, we know it's the choice of Unreal Engine 4 for this project that really split this from the WiiU/3DS in the first place.


Those games were on handheld systems. As much as some other people will try to make you believe, this is really not the same market as the console market. The sales of the Wii U compared to the sales of the Nintendo handheld system is testament enough of that.

Bloodstained is being made for home systems. It is only natural for a small developer team to focus on the platforms with the bigger userbase which in this case also makes it easy to port to the others since they all share the same x86 architecture.