curl-6 said:
binary solo said:
If the game is profitable on the Japan release alone then the western sales will be gravy once it makes the, I assume, relatively small localisation costs back. But if they are reliant on western sales to pass the break even point, then 100K might not meet their KPI taking account of the extra cost (albeit minor) of localisation.
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It's sold around 60k in Japan so far. How much would a game like this need to sell to break even?
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Looks pretty low-fi in the visual department from what little video I've watched online so it was probably fairly cheap to make. But still if that anatomy of a $60 video game is anything to go by the publisher+platform holder cut is max $40. So with 60K sales you're looking at $2.4 million in revenue (yen equivalent of course) back to the developer+publisher+platform owner. I suspect as Nintendo is the publisher they paid KT up front for the development of the game, perhaps with a back end deal if the game sold over X amount so Nintendo is getting 100% of the publisher cut of the retail price.
Could Fatal Frame have been made and marketed for under $2.5 million (yen equivalent)? It seems like that's a very lowbudget in this day and age of game development. But maybe the game didn't cost much more than that to make, given Nintendo and KT will know it's a very low selling game and that they only planned to release it in Japan. They're hardly going to spend 10s of millions on making a game that will never recoup that sort of cost.
If they spend $200K to localise the game for the west (which will basically be voice acting and text translation) and they sell 100K in the west then the total revenue to Nintendo (incl Japan sales) could be about $6.5 million. If the game cost $5 million to make, market and localise then they will have made a decent return (23% return on investment is pretty decent). But you'd think a budget of $5 million for this game with the intention of only releasing in Japan would be a really bad call as the chances of getting a return on that investment from Japan alone would be very slim. So I'm guessing the buget would be a bit less than $5 million, but probably higher than what the game has earned from Japan sales alone.
You might actually have underperforming (compared to expectations) sales in Japan to thank for getting the game localised, because if the game had sold >100K Nintendo might have decided to bank that small but positive return and move on.
As for the soft core porn aspect of having the girl run around in scant amounts of clothing for no reason than sexual titillation, why not just go the whole fapping hog and have a buck naked option? That will surely get sales pumping, among other things. If they did a PC release you know there would be a total nude mod within weeks.
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