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Forums - Nintendo - What reason do u have for not wanting Nintendo to unify their platforms?

chapset said:
A console that try to do too much is never a great gaming console


PS2? :0



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tbone51 said:
chapset said:
A console that try to do too much is never a great gaming console


PS2? :0

... what did the ps2 do that was too much? being able to play dvds lol? that far from a console being a home console and handheld in the same time, or like the PS3 that was trying to be the best blu-ray player, a computer, a multimedia center.



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

chapset said:
tbone51 said:
chapset said:
A console that try to do too much is never a great gaming console


PS2? :0

... what did the ps2 do that was too much? being able to play dvds lol? that far from a console being a home console and handheld in the same time, or like the PS3 that was trying to be the best blu-ray player, a computer, a multimedia center.


At the time of ps2, yeah that was alot. Im not saying too much btw (ps2), im arguing your opinion on a fusion idea being too much.

Also HH+Console is doing too much but playing a console and watching dvds isnt? HH+Console are still in the same category. Watching movies isnt.



zorg1000 said:

NX Portable-$199.99, between Xbox 360 & Wii U in terms of specs that can handle Wii U level visuals/ports on a single 5" screen at 540p.

NX Console-$199.99, between Wii U & Xbox One in terms of specs that plays the same games at 1080p with some extra graphical effects.

 


Mobile phones gfx chips are starting to hit well above Xbox360 and Wii U performance soon. So the handheld will need to be better than that, since people will otice the qulity in the game visual otherwise and will stick to their mobile phones plus controller.

The console needs to be much more powerfl than Xbox One to hit 1080p. Xbox One can't even hit it. And no Nintendo games don't count as they don't even use any AA techniques or any for that matter so you still get jaggies so hardly pushign the bounds of 1080p.

Unifying them 100% would caue the sales IMHO to go down more because I cannot see NIntendo being smart enough in how they unified it. Each device would restrict the other. For example the handheld would restrict the power on the console, UNLESS Nintendo treated their hardware like a PC, Ultra settings vs high setting scalable engine, however I do not think they have the talent perhaps the desire to do that when basic things like AA is still missing from their games. This would be a HUGE directional change step in thinking for them.



 

 

Cobretti2 said:
zorg1000 said:

NX Portable-$199.99, between Xbox 360 & Wii U in terms of specs that can handle Wii U level visuals/ports on a single 5" screen at 540p.

NX Console-$199.99, between Wii U & Xbox One in terms of specs that plays the same games at 1080p with some extra graphical effects.

 


Mobile phones gfx chips are starting to hit well above Xbox360 and Wii U performance soon. So the handheld will need to be better than that, since people will otice the qulity in the game visual otherwise and will stick to their mobile phones plus controller.

The console needs to be much more powerfl than Xbox One to hit 1080p. Xbox One can't even hit it. And no Nintendo games don't count as they don't even use any AA techniques or any for that matter so you still get jaggies so hardly pushign the bounds of 1080p.

Unifying them 100% would caue the sales IMHO to go down more because I cannot see NIntendo being smart enough in how they unified it. Each device would restrict the other. For example the handheld would restrict the power on the console, UNLESS Nintendo treated their hardware like a PC, Ultra settings vs high setting scalable engine, however I do not think they have the talent perhaps the desire to do that when basic things like AA is still missing from their games. This would be a HUGE directional change step in thinking for them.


I think their hardware sales are going down no matter what. 

It's just a matter of in said situation what makes more sense. 

Functionally too I simply don't think Nintendo can even support two discreet platforms anymore, not when the lower end platform is supposedly going to have at least Vita level visuals and presumably Nintendo fans are then assuming to console would be in the range of the PS4. 

Look at how much trouble even experienced HD devs are having with just PS4/X1 development ... yet Nintendo, which is a very small company that's unwilling to expand too much, is going to support TWO platforms with relatively high end HD graphics? 

Man if you think 3DS and Wii U owners are sour about their release schedule right now .... it's gonna get a lot worse if Nintendo tries to juggle two platforms next gen. 

Oh yeah and those smartphone games aren't making themselves either. I'm not even sure if fusion is really an option for Nintendo more than a neccessity. In an age where even 3DS/Vita games can have staff sizes upwards of 80-100 people ... Nintendo simply doesn't have the manpower to support two discreet consoles with any more horsepower than the 3DS and Wii U have. Hell, they honestly are failing with the 3DS/Wii U as is in terms of being able to adequetely supply software as is. 



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tbone51 said:
chapset said:
tbone51 said:
chapset said:
A console that try to do too much is never a great gaming console


PS2? :0

... what did the ps2 do that was too much? being able to play dvds lol? that far from a console being a home console and handheld in the same time, or like the PS3 that was trying to be the best blu-ray player, a computer, a multimedia center.


At the time of ps2, yeah that was alot. Im not saying too much btw (ps2), im arguing your opinion on a fusion idea being too much.

Also HH+Console is doing too much but playing a console and watching dvds isnt? HH+Console are still in the same category. Watching movies isnt.

You don't need to sacrifice specs to play dvds, if you make a home console + handheld in one you will sacrifice something, that's simple. Look how much they had to gimp the wii U to compensate for the price of the gamepad



Bet reminder: I bet with Tboned51 that Splatoon won't reach the 1 million shipped mark by the end of 2015. I win if he loses and I lose if I lost.

chapset said:
tbone51 said:
chapset said:
tbone51 said:
chapset said:

You don't need to sacrifice specs to play dvds, if you make a home console + handheld in one you will sacrifice something, that's simple. Look how much they had to gimp the wii U to compensate for the price of the gamepad

Are you certain that they gimped the wiiu for that purpose? The jump was from Wii afterall and not ps3/x360. 

Either way, sure they have to sacrifice something but thats not what we were discussing. It was about Fusion doing too much which i dont get what "too much" is.

I'll leave it at that cuz i dont think we'll get anywhere here (nothing with you, more of me :)



I think Nintendo can go a little higher than $199.99 for the NX handheld. They don't have to go quite to $250, but something like

NX Portable - $229
New 3DS XL - $159.99
New 3DS (regular) - $129.99

Might be a pricing structure that makes sense. They don't have to worry so much about the kids/budget market any longer, if the iOS/Android market doesn't address those core needs then what really was the point there.

The extra $30 buys you a lot in terms of hardware.



Soundwave said:
Cobretti2 said:


Mobile phones gfx chips are starting to hit well above Xbox360 and Wii U performance soon. So the handheld will need to be better than that, since people will otice the qulity in the game visual otherwise and will stick to their mobile phones plus controller.

The console needs to be much more powerfl than Xbox One to hit 1080p. Xbox One can't even hit it. And no Nintendo games don't count as they don't even use any AA techniques or any for that matter so you still get jaggies so hardly pushign the bounds of 1080p.

Unifying them 100% would caue the sales IMHO to go down more because I cannot see NIntendo being smart enough in how they unified it. Each device would restrict the other. For example the handheld would restrict the power on the console, UNLESS Nintendo treated their hardware like a PC, Ultra settings vs high setting scalable engine, however I do not think they have the talent perhaps the desire to do that when basic things like AA is still missing from their games. This would be a HUGE directional change step in thinking for them.


I think their hardware sales are going down no matter what. 

It's just a matter of in said situation what makes more sense. 

Functionally too I simply don't think Nintendo can even support two discreet platforms anymore, not when the lower end platform is supposedly going to have at least Vita level visuals and presumably Nintendo fans are then assuming to console would be in the range of the PS4. 

Look at how much trouble even experienced HD devs are having with just PS4/X1 development ... yet Nintendo, which is a very small company that's unwilling to expand too much, is going to support TWO platforms with relatively high end HD graphics? 

Man if you think 3DS and Wii U owners are sour about their release schedule right now .... it's gonna get a lot worse if Nintendo tries to juggle two platforms next gen. 

Oh yeah and those smartphone games aren't making themselves either. I'm not even sure if fusion is really an option for Nintendo more than a neccessity. In an age where even 3DS/Vita games can have staff sizes upwards of 80-100 people ... Nintendo simply doesn't have the manpower to support two discreet consoles with any more horsepower than the 3DS and Wii U have. Hell, they honestly are failing with the 3DS/Wii U as is in terms of being able to adequetely supply software as is. 


The problem is kids these days all they care about it gfx or cheap free games on mobiles (probably their parents more so than the kid). So they are stuck in a damned it you do and damned if you don't situation. I thing the damned if you do situation will be less hurtful to them in the long run.

Also 3rd party's always want more powerful hardware the question being is Nintendo willing to moneyhat them to also make games on that hardware because I don't think power alone will be enough of an incentive.



 

 

So how will the games be stored? only digital console? or 50gb flash cards? it really sounds like a horrible idea