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Forums - Nintendo - What reason do u have for not wanting Nintendo to unify their platforms?

zorg1000 said:
Captain_Yuri said:

Yea cause so many Nintendo games on the wiiU does 1080p right?

Well obviously I mean a) Graphically and b) Some Gameplay... A) Should be self explanitory B) Games like Smash Bros, Mario Kart and etc all have local play as well as better online and exclusive features such as soundtrack which require you to have better hardware... A $200 hardware will not be capable of doing those things and they will cost Nintendo extra money

The two devices give me seperate experiences... MK8 has local multiplayer as well as a significantly better visual boost and similar things goes for other games like SSB which has 8 players locally, over 400 music tracks, masterpiece collection and a bunch of other things not present on the 3ds version... Rendering a game at 1080p will not give it that much of a visual boost compared to the wiiU vs 3ds... And at $200, it certainly won't even be able to play games at 1080p... Not to mention that the handheld obviously can't play Blurays or DVDs so there will be a large space restriction since it will most likely be Flash memory once again and that restriction will also be on the console since its the same games on both hence why the console will not give me any reason to buy it at all

I said in the OP that the console would be a moderate upgrade over Wii U, something between Wii U & Xbox One, u don't think a console 2-3 times more powerful than Wii U can run things like 3D World, Mario Kart 8 or Tropical Freeze at 1080p?

How many Wii U games make use of the full space available on a Bluray disk? 3D World-1.6gb, NSMBU-1.7gb, Captain Toad-1.9gb, Nintendo Land-2.8gb, Mario Party-3gb, Rainbow Curse-3.5gb, Pikmin 3-3.8gb, MK8-4.9gb, Hyrule Warriors-7.8gb, Tropical Freeze-11gb, Bayonetta 2-14.6gb, Smash Bros-15.6gb, Xenoblade X-22.7gb.

Nintendo can go with game cards like 3DS uses. 3DS game cards range from 1-8gb, next-gen they can go with 4-16gb for most games with a select few 32gb.

How does this setup stop u from enjoying certain games on a handheld vs console? Is Mario Kart 9 somehow going to be worse to u simply by the fact that it is also playable on a handheld? 

You can say it all you like but the fact of the matter is that at a $200 price point, console won't be 2-3 times more powerful than the wiiU... They have already finalized the hardware a while ago because they need to in order to develop the OS and games in time for the launch. And please don't use the Nvidia shield argument because Nintendo does a royalty/license based system where as Nvida doesn't do that since they make it all themselves. And not to mention that not even that can probably do 1080p with old games at medium settings... Unless you are expecting it being powered by magic, it will be very close to the wiiU. And no, I don't think it can run MK8 and 3d mario at 1080p but DKC:TF, sure

Fine, I will give u the space part cause I heard somewhere that it was less than 4gb but doing some more research, the 3ds is indeed 8

And yes, MK9 will get worse because it won't be an improvement over the wiiU version... Infact, it will be a downgrade because it won't have local play and since both platforms are essentially the same, we won't be having the full fledged console version.



                  

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shikamaru317 said:

I'm referring to the big AAA games like CoD, Assassin's Creed, etc. There's just no feasible way to scale those games so they can run on everything from a 300 gflops handheld all the way up to 8000+ gflops high end PC's. If Nintendo wants those AAA's on their platform again, they'll have to design their console with x86 for easy porting and specs that are at least close to Xbox One, and they'll have to be ok with the AAA devs not releasing on the handheld as well.

Now Nintendo 1st and 2nd party devs probably would be designing their games with engines that can scale from a 300 gflops handheld up to say a 1000 gflops console. So 1st and 2nd party games should be on both systems. Just don't expect 3rd party games to be on both, I'd expect both the handheld and the console to recieve a good number of unique 3rd party games.


Honestly, I don't see any reason for third parties to make games for the unified platform if they don't put the games on both. The whole point of having the platform unified, at least from a publisher's POV, is that you have access to what is effectively two entire installed bases. They'd be missing out on the millions of potential sales from people who choose to only buy the handheld, especially when the technology is made specifically to make downporting as effortless as possible.

If the unified platform is well recieved and third parties jump in, I think you will see very few examples of games that don't run on both. That's not to say that there won't be differences, but especially games like AssCreed and COD aren't games that couldn't be done on 7th gen hardware and maintain mostly the same gameplay experiences. Smaller crowds and less pretty graphics on the handheld version. Knowing them, they'd probably make the thing run at 30fps to make them look as good as possible.



Well too bad.

There must be a Home and a Handheld version. With UNIFIED OS and Services and Cross Platform ect.



mountaindewslave said:
zorg1000 said:


Just like the last 3 out of 4 Nintendo consoles, which all failed to get more than 20% marketshare?

Also that's not a real reason for not wanting a completely unified ecosystem.


marketshare isn't everything, the PS2 is the best selling system ever yet despite Nintnedo only getting a fraction of the market from their console in that generation (the Gamecube) they made much more $$$$ money than Sony did from its gaming division in that period

 

in terms profit and company success marketshare isn't everything

 

I think it would be smart to make the console and handheld compatible with one another game wise, however I think it would be a terrible decision to have the console side of that not remain competitive graphicly speaking. it would be unacceptable. people want improvements they don't want 10 year old technology in a future console


I agree with u that profits are much, much more important that marketshare but the post I was replying to said that such a device would get crushed so I was just pointing out to him that 3/4 of Nintendo's most recent consoles have been crushed by the competitors.

Wouldn't a $200 console that is essentially a souped-up variant of their handheld be more profitable than a $400 powerful console that tries to appeal to an audience that has never really cared about them?

A $400 Nintendo PS4.5 isn't going to win over the COD/GTA/FIFA crowd from PS4/XB1, they will stay on those consoles until PS5/XB4 release, it will essentially sell to the same 15-20 million dedicated Nintendo gamers that buy a Wii U.

A $200 Nintendo consoles that uses a more powerful variant of their handheld chipset with more RAM (think iPhone 6-A8 chipset, 1gb RAM vs iPad-A8X chipset, 2gb RAM) saves Nintendo alot on R&D by not making 2 completely different pieces of hardware and they no longer need to develop games for 2 completely different pieces of software.

Even if it sells less, it's not costing them as much money in R&D and developing exclusive software that is locked to a low install base.



When the herd loses its way, the shepard must kill the bull that leads them astray.

KingdomHeartsFan said:
zorg1000 said:

Nintendo doesn't want or need those AAA western titles on their hardware, they have never once in the history of Nintendo hardware been a factor in sales.

People have never bought Nintendo hardware to get experiences that can be played on other devices, it has always been about games/features exclusive to Nintendo hardware so having multiplats isn't and shouldn't be a priority for Nintendo. If 3rd parties want to port their games to Nintendo hardware, that's fine and they are welcome to do such but Nintendo shouldn't bend over backwards in an attempt to get something that doesn't benefit them in any meaningful way. Instead by fully unifying their devices, it ensures that Nintendo's next devices never see droughts between Nintendo published software and the console now has the full lineup of 3rd party exclusives that their handhelds are so used to getting from Japanese 3rd parties. That plus child-friendly Western titles and strong indie support ensures that Nintendo devices get 100+ titles per year.

Ya GTAV, FFXV, MGSV, Destiny, Cod, Fifa, Madden, etc wouldn't benefit them in any meaningful way lol.

COD, Madden, FIFA, AC were on Wii U at launch, they didn't do shit for Nintendo.

Gamecube had Madden, FIFA, Splinter Cell, Prince of Persia, Ghost Recon, Medal of Honor, Tony Hawk, Turok, Spawn, Spider-Man, X-Men, Need for Speed, Fight Night, Call of Duty, etc. and a $99 price tag 2 years after launch and it sold a little over 20 million. No multiplats have never helped Nintendo in a meaningful way.



When the herd loses its way, the shepard must kill the bull that leads them astray.

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I don't even know if Nintendo has much of a choice.

I've said it before but the way they operate now simply isn't sustainable and it's borderline insane. They are a company that is smaller than EA or Activision in work force, yet they have to support two distinct platforms at once.

And Nintendo does NOT want to expand to be too big of a company because according to Iwata that would ruin/dilute the culture of Nintendo. OK, so that's out.

But the fans then want increasing hardware spec each generation.

They are *barely* able to make ends meet now, you have Wii U owners who are grumpy over a poor release schedule, and you have 3DS owners who aren't happy either as the 3DS has largely been kinda pushed to the side since 2013.

What happens when the 3DS successor comes out and has Vita++ tech and requires even more resources than the 3DS does? And I assume the same Nintendo fans won't accept a Wii U successor that isn't at least on par with PS4. So how is this supposed to work? 

This isn't the 90s anymore where Nintendo could put 15 people on a game and get a blockbuster hit like GoldenEye, and the biggest scale games like Mario 64 had a staff of maybe 40 people. Game Boy development was basically a joke, most GB projects were made with teams of a few people and many games were watered down NES/SNES downports. 

Today Nintendo simply can't operate that way, unified platform that shares games is really the only option they have if they want to have both a handheld and home console that have adequate software support.



zorg1000 said:
KingdomHeartsFan said:

Ya GTAV, FFXV, MGSV, Destiny, Cod, Fifa, Madden, etc wouldn't benefit them in any meaningful way lol.

COD, Madden, FIFA, AC were on Wii U at launch, they didn't do shit for Nintendo.

Gamecube had Madden, FIFA, Splinter Cell, Prince of Persia, Ghost Recon, Medal of Honor, Tony Hawk, Turok, Spawn, Spider-Man, X-Men, Need for Speed, Fight Night, Call of Duty, etc. and a $99 price tag 2 years after launch and it sold a little over 20 million. No multiplats have never helped Nintendo in a meaningful way.

And I bet Nintendo would kill for GC sales right now.  GC didn't even get the big blockbuster third party games of that generation like GTA, FF, KH, MGS.  You can't half ass third party support, gamers need to feel confident that when they buy a console they can play all the games they want on that one console.



How could the console be much or any more powerful than Wii U and how could it be an effective handheld from a battery standpoint? If they have some true genius masterminds that can figure those two things out, then fine I guess. But I don't see a fusion console that doesn't sacrifice power on the console side and durability on the portable side being a reality. Both the console and portable aspects take hits. It's like combining both to make both inferior products. I think it would be a huge fail, and this time they wouldn't have a successful portable market to fall back on like the 3DS.



HyrulianScrolls said:
How could the console be much or any more powerful than Wii U and how could it be an effective handheld from a battery standpoint? If they have some true genius masterminds that can figure those two things out, then fine I guess. But I don't see a fusion console that doesn't sacrifice power on the console side and durability on the portable side being a reality. Both the console and portable aspects take hits. It's like combining both to make both inferior products. I think it would be a huge fail, and this time they wouldn't have a successful portable market to fall back on like the 3DS.


Mobile processors by 2016 will be quite powerful. The Tegra X1 which is launching *this* May in a $200 mini-console from Nvidia (sold at a profit with 3GB RAM no less) generates about XBox 360/PS3 visuals, maybe slightly bigger. It runs Crysis 3 for example. This is a mobile, smartphone/tablet chip mind you. 

Lets say Nintendo had a similar class of chip for the NX portable. 

If they put three of those in a box for the NX console (brother system), it would be a fairly large upgrade over the Wii U. 

Nothing to throw a party about OK, fine, but Nintendo's games already look fantastic on the Wii U really. Something that's even a nice sized upgrade over that would be OK I think. 



A portable and a home console are both fairly different concepts.

Trying to have a compromise of both seems impossible if you ask me, considering you'd have an extremely expensive portable that you most likely wouldn't want to risk taking around, and would need a large battery to support a home console's high specs.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."