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Forums - Nintendo - What reason do u have for not wanting Nintendo to unify their platforms?

The fusion concept blurs those lines and it would be difficult/unsafe for Nintendo who has a fallible history with communicating with the average consumer.

Handhelds that released after the Gameboy Advance from both Sony and Nintendo were initially advertised to deliver an experience that mimics console games (or at least launched with games that tried to do so), but only found their success and/or fanbase when the common philosophical approach to game design changed into something more fitting for the platform. However the credit goes mostly to 3rd party developers.



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zorg1000 said:
Captain_Yuri said:

Because I don't want the handheld experience on my $3500 TV... If they are giving both games for free, there is no way that they will put noticeably more effort into the console version because they will be losing money then... And if they don't put more effort into the console version, then there is no way it will run at 1080p native and that $200 hardware will limit that 1080p part too... It will be lucky to even run at 720p 60fps

On top of that, I don't want another wiiU level of graphics in their next gen console because I have the wiiU for that and at a $200 price point, there is no way that it will be noticeably better than the wiiU in terms of power nor will it be able to render games at 1080p specially considering that not even the x1/ps4 can do it with all their games.

I buy their console because I want their console experience, not because I want the same experience as their handheld, just slightly better... I want it to be leagues better and it is. I want Nintendo to unify their OS so that they can develop more games because it will be easier for the developers to learn and code for, not so they can release the same games on both platforms because there will be zero reason for me to buy the console then

PS4/XB1 struggle to do 1080p because the majority of big games made for them are trying to push hyper-realistic, top of the line visuals, that's not really the type of games Nintendo emphasizes on.

I don't really know what u mean by handheld experience or console experience, most Nintendo games are equally suited for both. Mario Kart 7 & Mario Kart 8? Super Smash 3D & Super Smash U? Mario 3D Land & Mario 3D World? DKC Returns 3D & Tropical Freeze? Paper Mario, Animal Crossing, etc. all function the same on either form factor.

A single unified ecosystem where u can get 20+ Nintendo games per year sounds a whole lot better than buying two seperate devices that each get 10 or so Nintendo games per year.

Yea cause so many Nintendo games on the wiiU does 1080p right?

Well obviously I mean a) Graphically and b) Some Gameplay... A) Should be self explanitory B) Games like Smash Bros, Mario Kart and etc all have local play as well as better online and exclusive features such as soundtrack which require you to have better hardware and more space... A $200 hardware will not be capable of doing those things and they will cost Nintendo extra money

The two devices give me seperate experiences... MK8 has local multiplayer as well as a significantly better visual boost and similar things goes for other games like SSB which has 8 players locally, over 400 music tracks, masterpiece collection and a bunch of other things not present on the 3ds version... Rendering a game at 1080p will not give it that much of a visual boost compared to the wiiU vs 3ds... And at $200, it certainly won't even be able to play games at 1080p... Not to mention that the handheld obviously can't play Blurays or DVDs so there will be a large space restriction since it will most likely be Flash memory once again and that restriction will also be on the console since its the same games on both hence why the console will not give me any reason to buy it at all



                  

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None at all. Them unifying their formats is the best thing that could happen IMO. I want the choice of how I consume their games. However I want their handheld output to be much better technically. It's not the 90s anymore, I'm sick of them treating their handhelds like 90s tech,



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MohammadBadir said:

Because that Console would fail. harddddddd.
FTR, I do want them to unify, but they need to make a console that's standard in terms of hardware this time around, which contradicts with the Fusion aspect of things because having the same architecture as the handheld, which is most likely gonna be ARM (The same as all Nintendo's previous handhelds and modern phones and tablets), would limit 3rd party developers yet again...

They could always surprise us by making an x86 handheld though, but that ain't happening.


When have 3rd party multiplats ever been a factor in Nintendo hardware sales? Never, so Nintendo shouldn't really worry about them.

Even during the NES/SNES days, when Nintendo had great 3rd party support, it was exclusives that sold the hardware. If games like Castlevania, Mega Man, Final Fantasy, Ninja Turtles, etc. were on the Sega Master System as well then it would have been the Nintendo exclusives that caused people to choose the NES.

Also such devices would still get 3rd party support, just not western multiplats. Look at 3DS, it gets a ton of Japanese 3rd party support and western child-friendly games along with both devices getting alot of indie support. Nintendo's future is increased Nintendo-published output+Japanese 3rd party exclusives+child friendly multiplats+indies. That easily gives Nintendo 100+ titles per year.



When the herd loses its way, the shepard must kill the bull that leads them astray.

MikeRox said:
None at all. Them unifying their formats is the best thing that could happen IMO.


That's just what I think, but I really wouldn't like to see 2 consoles. I'd rather see a detachable kinda of thing: a controller of some sort that could be taken with you as you go out and, at home, is part of a more powerful output capable machine.



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Captain_Yuri said:
zorg1000 said:
Captain_Yuri said:

Because I don't want the handheld experience on my $3500 TV... If they are giving both games for free, there is no way that they will put noticeably more effort into the console version because they will be losing money then... And if they don't put more effort into the console version, then there is no way it will run at 1080p native and that $200 hardware will limit that 1080p part too... It will be lucky to even run at 720p 60fps

On top of that, I don't want another wiiU level of graphics in their next gen console because I have the wiiU for that and at a $200 price point, there is no way that it will be noticeably better than the wiiU in terms of power nor will it be able to render games at 1080p specially considering that not even the x1/ps4 can do it with all their games.

I buy their console because I want their console experience, not because I want the same experience as their handheld, just slightly better... I want it to be leagues better and it is. I want Nintendo to unify their OS so that they can develop more games because it will be easier for the developers to learn and code for, not so they can release the same games on both platforms because there will be zero reason for me to buy the console then

PS4/XB1 struggle to do 1080p because the majority of big games made for them are trying to push hyper-realistic, top of the line visuals, that's not really the type of games Nintendo emphasizes on.

I don't really know what u mean by handheld experience or console experience, most Nintendo games are equally suited for both. Mario Kart 7 & Mario Kart 8? Super Smash 3D & Super Smash U? Mario 3D Land & Mario 3D World? DKC Returns 3D & Tropical Freeze? Paper Mario, Animal Crossing, etc. all function the same on either form factor.

A single unified ecosystem where u can get 20+ Nintendo games per year sounds a whole lot better than buying two seperate devices that each get 10 or so Nintendo games per year.

Yea cause so many Nintendo games on the wiiU does 1080p right?

Well obviously I mean a) Graphically and b) Some Gameplay... A) Should be self explanitory B) Games like Smash Bros, Mario Kart and etc all have local play as well as better online and exclusive features such as soundtrack which require you to have better hardware... A $200 hardware will not be capable of doing those things and they will cost Nintendo extra money

The two devices give me seperate experiences... MK8 has local multiplayer as well as a significantly better visual boost and similar things goes for other games like SSB which has 8 players locally, over 400 music tracks, masterpiece collection and a bunch of other things not present on the 3ds version... Rendering a game at 1080p will not give it that much of a visual boost compared to the wiiU vs 3ds... And at $200, it certainly won't even be able to play games at 1080p... Not to mention that the handheld obviously can't play Blurays or DVDs so there will be a large space restriction since it will most likely be Flash memory once again and that restriction will also be on the console since its the same games on both hence why the console will not give me any reason to buy it at all

I said in the OP that the console would be a moderate upgrade over Wii U, something between Wii U & Xbox One, u don't think a console 2-3 times more powerful than Wii U can run things like 3D World, Mario Kart 8 or Tropical Freeze at 1080p?

How many Wii U games make use of the full space available on a Bluray disk? 3D World-1.6gb, NSMBU-1.7gb, Captain Toad-1.9gb, Nintendo Land-2.8gb, Mario Party-3gb, Rainbow Curse-3.5gb, Pikmin 3-3.8gb, MK8-4.9gb, Hyrule Warriors-7.8gb, Tropical Freeze-11gb, Bayonetta 2-14.6gb, Smash Bros-15.6gb, Xenoblade X-22.7gb.

Nintendo can go with game cards like 3DS uses. 3DS game cards range from 1-8gb, next-gen they can go with 4-16gb for most games with a select few 32gb.

How does this setup stop u from enjoying certain games on a handheld vs console? Is Mario Kart 9 somehow going to be worse to u simply by the fact that it is also playable on a handheld? 



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:

PS4/XB1 struggle to do 1080p because the majority of big games made for them are trying to push hyper-realistic, top of the line visuals, that's not really the type of games Nintendo emphasizes on.

Exactly, if Nintendo doesn't wanna to do it then get third parties to do it for them.



zorg1000 said:
MohammadBadir said:
Because that Console would fail. harddddddd.


Just like the last 3 out of 4 Nintendo consoles, which all failed to get more than 20% marketshare?

Also that's not a real reason for not wanting a completely unified ecosystem.


marketshare isn't everything, the PS2 is the best selling system ever yet despite Nintnedo only getting a fraction of the market from their console in that generation (the Gamecube) they made much more $$$$ money than Sony did from its gaming division in that period

 

in terms profit and company success marketshare isn't everything

 

I think it would be smart to make the console and handheld compatible with one another game wise, however I think it would be a terrible decision to have the console side of that not remain competitive graphicly speaking. it would be unacceptable. people want improvements they don't want 10 year old technology in a future console



shikamaru317 said:
spemanig said:
 

If the entire point of the unified platform is to make the system easily scalable, there should be nothing holding anything back. It would be like running thinks on extremely low setting on the weaker device, with the infrastructure making that process as simple as possible for its devs.

I'm referring to the big AAA games like CoD, Assassin's Creed, etc. There's just no feasible way to scale those games so they can run on everything from a 300 gflops handheld all the way up to 8000+ gflops high end PC's. If Nintendo wants those AAA's on their platform again, they'll have to design their console with x86 for easy porting and specs that are at least close to Xbox One, and they'll have to be ok with the AAA devs not releasing on the handheld as well.

Now Nintendo 1st and 2nd party devs probably would be designing their games with engines that can scale from a 300 gflops handheld up to say a 1000 gflops console. So 1st and 2nd party games should be on both systems. Just don't expect 3rd party games to be on both, I'd expect both the handheld and the console to recieve a good number of unique 3rd party games.

Nintendo doesn't want or need those AAA western titles on their hardware, they have never once in the history of Nintendo hardware been a factor in sales.

People have never bought Nintendo hardware to get experiences that can be played on other devices, it has always been about games/features exclusive to Nintendo hardware so having multiplats isn't and shouldn't be a priority for Nintendo. If 3rd parties want to port their games to Nintendo hardware, that's fine and they are welcome to do such but Nintendo shouldn't bend over backwards in an attempt to get something that doesn't benefit them in any meaningful way. Instead by fully unifying their devices, it ensures that Nintendo's next devices never see droughts between Nintendo published software and the console now has the full lineup of 3rd party exclusives that their handhelds are so used to getting from Japanese 3rd parties. That plus child-friendly Western titles and strong indie support ensures that Nintendo devices get 100+ titles per year.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
shikamaru317 said:
spemanig said:
 

If the entire point of the unified platform is to make the system easily scalable, there should be nothing holding anything back. It would be like running thinks on extremely low setting on the weaker device, with the infrastructure making that process as simple as possible for its devs.

I'm referring to the big AAA games like CoD, Assassin's Creed, etc. There's just no feasible way to scale those games so they can run on everything from a 300 gflops handheld all the way up to 8000+ gflops high end PC's. If Nintendo wants those AAA's on their platform again, they'll have to design their console with x86 for easy porting and specs that are at least close to Xbox One, and they'll have to be ok with the AAA devs not releasing on the handheld as well.

Now Nintendo 1st and 2nd party devs probably would be designing their games with engines that can scale from a 300 gflops handheld up to say a 1000 gflops console. So 1st and 2nd party games should be on both systems. Just don't expect 3rd party games to be on both, I'd expect both the handheld and the console to recieve a good number of unique 3rd party games.

Nintendo doesn't want or need those AAA western titles on their hardware, they have never once in the history of Nintendo hardware been a factor in sales.

People have never bought Nintendo hardware to get experiences that can be played on other devices, it has always been about games/features exclusive to Nintendo hardware so having multiplats isn't and shouldn't be a priority for Nintendo. If 3rd parties want to port their games to Nintendo hardware, that's fine and they are welcome to do such but Nintendo shouldn't bend over backwards in an attempt to get something that doesn't benefit them in any meaningful way. Instead by fully unifying their devices, it ensures that Nintendo's next devices never see droughts between Nintendo published software and the console now has the full lineup of 3rd party exclusives that their handhelds are so used to getting from Japanese 3rd parties. That plus child-friendly Western titles and strong indie support ensures that Nintendo devices get 100+ titles per year.

Ya GTAV, FFXV, MGSV, Destiny, Cod, Fifa, Madden, etc wouldn't benefit them in any meaningful way lol.