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The fusion concept blurs those lines and it would be difficult/unsafe for Nintendo who has a fallible history with communicating with the average consumer.

Handhelds that released after the Gameboy Advance from both Sony and Nintendo were initially advertised to deliver an experience that mimics console games (or at least launched with games that tried to do so), but only found their success and/or fanbase when the common philosophical approach to game design changed into something more fitting for the platform. However the credit goes mostly to 3rd party developers.



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