I don't even know if Nintendo has much of a choice.
I've said it before but the way they operate now simply isn't sustainable and it's borderline insane. They are a company that is smaller than EA or Activision in work force, yet they have to support two distinct platforms at once.
And Nintendo does NOT want to expand to be too big of a company because according to Iwata that would ruin/dilute the culture of Nintendo. OK, so that's out.
But the fans then want increasing hardware spec each generation.
They are *barely* able to make ends meet now, you have Wii U owners who are grumpy over a poor release schedule, and you have 3DS owners who aren't happy either as the 3DS has largely been kinda pushed to the side since 2013.
What happens when the 3DS successor comes out and has Vita++ tech and requires even more resources than the 3DS does? And I assume the same Nintendo fans won't accept a Wii U successor that isn't at least on par with PS4. So how is this supposed to work?
This isn't the 90s anymore where Nintendo could put 15 people on a game and get a blockbuster hit like GoldenEye, and the biggest scale games like Mario 64 had a staff of maybe 40 people. Game Boy development was basically a joke, most GB projects were made with teams of a few people and many games were watered down NES/SNES downports.
Today Nintendo simply can't operate that way, unified platform that shares games is really the only option they have if they want to have both a handheld and home console that have adequate software support.







