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shikamaru317 said:

I'm referring to the big AAA games like CoD, Assassin's Creed, etc. There's just no feasible way to scale those games so they can run on everything from a 300 gflops handheld all the way up to 8000+ gflops high end PC's. If Nintendo wants those AAA's on their platform again, they'll have to design their console with x86 for easy porting and specs that are at least close to Xbox One, and they'll have to be ok with the AAA devs not releasing on the handheld as well.

Now Nintendo 1st and 2nd party devs probably would be designing their games with engines that can scale from a 300 gflops handheld up to say a 1000 gflops console. So 1st and 2nd party games should be on both systems. Just don't expect 3rd party games to be on both, I'd expect both the handheld and the console to recieve a good number of unique 3rd party games.


Honestly, I don't see any reason for third parties to make games for the unified platform if they don't put the games on both. The whole point of having the platform unified, at least from a publisher's POV, is that you have access to what is effectively two entire installed bases. They'd be missing out on the millions of potential sales from people who choose to only buy the handheld, especially when the technology is made specifically to make downporting as effortless as possible.

If the unified platform is well recieved and third parties jump in, I think you will see very few examples of games that don't run on both. That's not to say that there won't be differences, but especially games like AssCreed and COD aren't games that couldn't be done on 7th gen hardware and maintain mostly the same gameplay experiences. Smaller crowds and less pretty graphics on the handheld version. Knowing them, they'd probably make the thing run at 30fps to make them look as good as possible.