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Forums - Nintendo - Subspace Emissary-- not that good.

I'm expecting SE to be mostly good for fanservice by yourself, but extremely great fun in co-op mode. Sounds like your experience fits with my expectations.

Did you stop after 4 hours, or was that all the time it took for you to beat the entire mode?



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Parokki said:
Did you stop after 4 hours, or was that all the time it took for you to beat the entire mode?

 No, I'm about 6 hours in and I'm without a doubt goint to finish it.

Slash said:
Looking forward to the cutscenes though:D

Some of the cut scenes would make Square Enix's jaw drop.

 



twesterm said:

So I did the whole midnight launch thing last night and brought Brawl home and then played it until about 4AM (stupid time change). I got up this morning and played it some more and don't get me wrong, I love the game, but Subspace Emissary isn't very good.

Now before you all hand me out to draw, the smash parts are great, the cut scenes and animations are brilliant (Ridley cut scene is *awesome*), and even the stickers are fun but the platforming is pure shit.

The frustrations from some of the platforming parts of the game just really bring down the whole thing. And after thinking about it a little more it really reminds of old school Nintendo platformers. Not the godly good platformers like Super Mario Bros 3, but more like the crappy ones like Bugs Bunny BirthdayBash, the Adams Family, or any other platformers that might set the Angry Video Game Nerd off on a rant.

They have terrible platforming parts with the bouncy things, they have rooms that just drop you into fire, a lot of the screen moving bits are terrible, sometimes they just expect you to know what to do, they are terribly repetitive, and so on. It's like they warped themselves back to the 80's when level designers didn't exist and they just let the programmers make the levels.

Subspace Emissary isn't a total waste in that I don't want the 4 hours of my life back like I do with Lost: The Game but it definitely isn't really good. And of course everything else in the game more than makes up for it.


 You, YOU! You don't like SSE!!!... You shall feel the wrath of WiiFit!... You obviously have been brainwashed into a Sony or an Xbox fanboy to downgrade SSB:Brawl!... Either that, or you're on Drugs!...

 

Ye well... Not everything is great! As long as 4 player multiplayer is great for Brawl im buying!... And everyone his own opinion! I respect that!... And i can get why people think SSE platforming elements suck (i haven't played the game myself though)... But it's a fighter... Not a platformer! So yeah, not the AAA+ experience on the platforming-side i guess! 



THE NETHERLANDS

SSE see very funny, I want play it.



twesterm said:

So I did the whole midnight launch thing last night and brought Brawl home and then played it until about 4AM (stupid time change). I got up this morning and played it some more and don't get me wrong, I love the game, but Subspace Emissary isn't very good.

Now before you all hand me out to draw, the smash parts are great, the cut scenes and animations are brilliant (Ridley cut scene is *awesome*), and even the stickers are fun but the platforming is pure shit.

The frustrations from some of the platforming parts of the game just really bring down the whole thing. And after thinking about it a little more it really reminds of old school Nintendo platformers. Not the godly good platformers like Super Mario Bros 3, but more like the crappy ones like Bugs Bunny BirthdayBash, the Adams Family, or any other platformers that might set the Angry Video Game Nerd off on a rant.

They have terrible platforming parts with the bouncy things, they have rooms that just drop you into fire, a lot of the screen moving bits are terrible, sometimes they just expect you to know what to do, they are terribly repetitive, and so on. It's like they warped themselves back to the 80's when level designers didn't exist and they just let the programmers make the levels.

Subspace Emissary isn't a total waste in that I don't want the 4 hours of my life back like I do with Lost: The Game but it definitely isn't really good. And of course everything else in the game more than makes up for it.


I'm halfway through, I hear it picks up later on, but so far, I WOULD pay 50 bucks for SSE all by itself. That's just how I feel, lol. It's about a 7.5/10 so far, but the cutscenes and some of the boards(donkey kong barrel board) really make up for it. The platforming feels a lot like old kirby games, which were never really good.

 

I definately agree, SSE isn't the best part of Brawl, but it certainly is as good as a lot of other single player games I've played lately that I shelled out 50 bucks for. I'll not mention them here, cause I'd get flamed, and I don't wanna insult other games, lol. 



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I agree with Twesterm. SSE sucks ass. The Adventure mode from SSBM would have sufficed. I don't like how it forces all the characters onto you. At least you don't have to play it to unlock anyone. Except for Snake, I am not 100% sure.

But then again, SSE is not where the action is in Brawl. It's online. It's 4-player battles. It's the music. It's the co-op modes (which make SSE a lot more fun btw).

SSBB has no single strong points. It just does everything well enough to be a great game.



iclim4 said:
Damn I was looking forward to some good Co-op subspace Emissary....

 Dont worry me and my roomate are loving it and were pretty hardcore smashers. Its just his opinion and you will probably have fun.



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well it's the mode I'm MOST lookin forward to..



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