shikamaru317 said:
You have a point. Ultimately the combined userbase of PC and Xbox One is larger than PS4, and porting between PC and Xbox One using DX12 is reportedly very easy (I believe a dev recently said it only took a few days). Seems to me like it would be a better idea for smaller devs who can't afford to develop a seperate PS4 version before launch, to develop for PC and Xbox One first, then a PS4 version later while the PC and Xbox One versions are earning money, than it would be to hold back both PC and Xbox One gamers by sticking with DX11. |
PC versions dont make that much money at launch and xbox user install base is smaller than ps4. The ps4 makes more money probably and in the end it has to come out on linux and mac who use openGL like PS4