By using this site, you agree to our Privacy Policy and our Terms of Use. Close
torok said:
That's utter nonsense. Last gen, devs had to create versions that were pretty different for PC, X360 and PS3 (more in the last, of course). In the previous gen, things were even worse. Porting is even easier between PS4/X1/PC thanks to their mature API.

And of course, with most games relying on Unreal, CryEngine and other multiplatform development solutions, this is even more ridiculous.

Throw Unity into the mix and I am really having a hard time understanding what the heck this dev is talking about.  With MS pretty much giving away WIn 10, the barrrier betweeen people having DX12 will be much smaller than when DX11 released.  All major middleware will support DX12 making development easier for PC and X1 multiplatform developers.