torok said:
Despite that, DX12 brings almost none performance improvements for X1. The new API tries to remove mainly the draw call limit on PC graphics and optimize the use of CPUs, like Mantle. None of these improvements will help X1, because it already has a "close to the metal" API and isn't suffering with ny of these issues. |
"Digital Foundry: DirectX 11 vs GNMX vs GNM - what's your take on the strengths and weakness of the APIs available to developers with Xbox One and PlayStation 4? Closer to launch there were some complaints about XO driver performance and CPU overhead on GNMX.
Oles Shishkovstov: Let's put it that way - we have seen scenarios where a single CPU core was fully loaded just by issuing draw-calls on Xbox One (and that's surely on the 'mono' driver with several fast-path calls utilised). Then, the same scenario on PS4, it was actually difficult to find those draw-calls in the profile graphs, because they are using almost no time and are barely visible as a result."








