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vivster said: I'll open with the thing I edited in my last post which I think sums up the matter perfectly. "Which is where your thread title fails. You say: I don't want games to become less challenging. Thread title and OP say: I don't want lesser skilled people to enjoy my games. So your fear isn't that a game becomes more inclusive but that the devs fuck up the hard mode. Which is a completely different matter."
I think you have the wrong assumption here. No one is asking for a kiddie mode where you can't die ever. You seem to onoly know the two extremes between very hard and very easy. Believe me, even just making the health bar double as big an the potions double as effective goes a very long way. Then you could reduce the negative effects of dying. All this can be done with a push of a switch without affecting anything ingame. Yes, people will die due to mean traps and the way the game is designed. But if they're not completely brain dead they will only fall once for a trap. That's the charm of the game. I mean look at Minesweeper. It also has instant failure states that are not the players fault. Yet it's not described as a very difficult game. What makes it difficult is the timer.
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Thread title and OP say: I don't want lesser skilled people to enjoy my games.
not really what i meant to say with this :/
So your fear isn't that a game becomes more inclusive but that the devs fuck up the hard mode. Which is a completely different matter.
ok i could have worded it better
and to the rest, as i said if they are able to keep the same level design (or make two level designs) to acomodate two difficulties then fine by me, as long as it doesnt affect that part of the game.











WHO IS JESUS REALLY?
