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RCTjunkie said:
estebxx said:
RCTjunkie said:

How about this?

Hard mode: No hints

Normal Mode: Signs/hints that alert what is coming (Danger: Arrows ahead)

Easy Mode: Alert what is coming and hint to overcome it (Danger: Arrows ahead. Avoid Left door)

good point, that could work without changing the level design.

It doesn't even have to be an explicit hint. Maybe have dead bodies near a trap to show it's not a good idea (They might do this already, I don't know).

The point is, there's always a work-around to add very little that mean so much to more inexperienced players. And as long as those are kept optional, I think it can work.

Again, the creators seem to show lots of artistic integrity and would never compromise the difficulty for those that enjoy it that way. But at the same time, they should be rewarded with more fans, recognition, and profits by bridging the gap in an optional manner. It can be done in both a subtle but rewarding way.

They do this already.

Players can leave messages for others on the ground.
You see multiplayer "ghosts" which are other players who have recently died in that area
And the walls and scenery and everything give hints as to what is coming.

In one area, you don't see any archers, but there are wooden rolling barricades with arrows in them along with bodies with arrows in them. Hint hint: there are probably archers in the windows of those towers that are conveniently placed along the path you're about to walk.