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estebxx said:
RCTjunkie said:

How about this?

Hard mode: No hints

Normal Mode: Signs/hints that alert what is coming (Danger: Arrows ahead)

Easy Mode: Alert what is coming and hint to overcome it (Danger: Arrows ahead. Avoid Left door)

good point, that could work without changing the level design.

It doesn't even have to be an explicit hint. Maybe have dead bodies near a trap to show it's not a good idea (They might do this already, I don't know).

The point is, there's always a work-around to add very little that mean so much to more inexperienced players. And as long as those are kept optional, I think it can work.

Again, the creators seem to show lots of artistic integrity and would never compromise the difficulty for those that enjoy it that way. But at the same time, they should be rewarded with more fans, recognition, and profits by bridging the gap in an optional manner. It can be done in both a subtle but rewarding way.