| RCTjunkie said: It doesn't even have to be an explicit hint. Maybe have dead bodies near a trap to show it's not a good idea (They might do this already, I don't know). The point is, there's always a work-around to add very little that mean so much to more inexperienced players. And as long as those are kept optional, I think it can work. Again, the creators seem to show lots of artistic integrity and would never compromise the difficulty for those that enjoy it that way. But at the same time, they should be rewarded with more fans, recognition, and profits by bridging the gap in an optional manner. It can be done in both a subtle but rewarding way. |
they actually do that, but its not very "explicit" for example the elevator with that instant kills you on the third floor has a lot of Blood on it (due to the spikes that kill you on the last floor), yet some people (including me) feel the need to "explore" and end up dead beacuse of it, (maybe a body filled with broken spikes on the elevator would be a better indicator).
i agree with youre idea (and i actually think its very good) but the hints would have to be a little bit more obvious than what they are using now.








