curl-6 said:
Yeah that's a hardware thing; Wii U has 32MB of EDRAM, which makes it easy to triple buffer and eliminate screen tearing. Again, I just we'll just have to differ as I simply do not believe that lateness, niche appeal, and quality problems have no bearing on sales. |
Not all games were released late, many of the games ported weren't niche (they were generaly successful on other platforms), and you exagerate the quality problems.
I actually do believe more polished ports could have helped sales a bit, but they were still going to bomb. That was simply inevitable with the Wii U audience.
Let me give you an example. Metal Gear Solid: Ground Zeroes did well on Playstation consoles and modest/poor on Xbox. The Xbox ports aren't bad, the 360 version actually performs better than the PS3 version and X1 version is similar to the PS4 version with a lower resolution. The quality of the ports isn't the issue, its the audience. That's the same issue 3rd parties are having with Wii U, many don't do what that audience wants. The primary reason people buy Wii U is for Nintendo games.
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