Well their games don't sell and they don't make a lot of good games. No surprise really.
Well their games don't sell and they don't make a lot of good games. No surprise really.
Mnementh said:
At least 1. |
While admirable, would not justify the cost of porting. Atlus has made zero mistakes on their handling of the main series. Some of the SMT spinoffs have been everything, so better direction may be needed there. I don't think that's where the problem is though.
JayWood2010 said:
If it was on PC, WiiU, XBO, PSV id say it would increase by 100% if not more. |
Honestly, this just seems insane. There will be a handheld version in the future. Atlus while apart of Sega still has a small team, so they would have to really elongate the development or bring in another studio to do the porting. I don't know how that's a good idea.
You realize you're claiming that Persona 5 would clear 2+ million if on platform that don't have JRPG fans.
It makes me sad to see how far Sega has fallen since after the Dreamcast... : (
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outlawauron said:
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Good Japanese games sell decently on Xbox in the west. Nintendo is more popular than Sony in the east. Persona 4 and 3 has sold more on Mobile PS than home console. And PC is the best distributor of digital media
Persona is a niche game that is good. Could easily expand its userbase. If there was a deal in place with a platform holder, id excuse it, but this is a choice which makes no sense. I mean look at Persona Q. Lets release it on 3DS with a userbase that doesnt have Persona 3 or Persona 4 and leave out the PSV in which was very successful with Persona. Makes zero sense what so ever
JayWood2010 said: Sonic - Inconsistent |
They *passed* on Bayonetta 2. Cancelled it. They washed their hands of it and the only reason their name's on the box for B2 is because they still own the IP.
Monster Hunter: pissing me off since 2010.
JayWood2010 said: Good Japanese games sell decently on Xbox in the west. Nintendo is more popular than Sony in the east. Persona 4 and 3 has sold more on Mobile PS than home console. And PC is the best distributor of digital media |
That's all irrelevant because we're talking about Persona. It's aimed at a specific fanbase that games primarily on Sony consoles. Saying more Persona fans are on other consoles is not based in reality. Persona 3 did better than P3P (and really more than doubled it if you combine FES and P3 as you should).
You have to understand that Atlus is allowed to make games because they minimize cost with small teams and relatively short development schedules. Releasing a game on 6 or 7 platforms is so far outside of their scope, it'd require more resources than other studios for a very questionable ROI.
RolStoppable said: Hardly surprising, because Sega is in the same boat as THQ. The trend of the AAA market is that the big games get bigger, so anyone who isn't already a stabilized part of it has no future. That leaves a company with two choices: Continue until you go broke (that's what THQ did) or bow out voluntarily. But who is to blame for Sega's situation? It's obviously the PlayStation/Xbox gamer who turned a blind eye to Alien: Isolation and other Sega games. Some of the blame also goes to Sony and Microsoft who failed to establish an environment where Sega games could thrive. |
.......hmmmm
IkePoR said:
No. At least, it's not ideal. Having Sega go bankrupt and Nintendo buying their IP's wholesale and absorbing their dev teams(including ATLUS? not sure) would be. Single out the best dev teams Sega has and cut the fat; demand quality from them with their games. That's what I'd like to see. It's a similar prospect with Capcom. That company has some of the most prestigious IP's period. But the suits they're attached to don't know their head from their ass. Anyone, not limited to but especially Nintendo, to get those IP's would explode with money, at least on paper. |
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SEGA has no one to blame but themselves,however its still very sad.
What does this mean for Atlus now? it seems like they're basically screwed
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outlawauron said:
That's all irrelevant because we're talking about Persona. It's aimed at a specific fanbase that games primarily on Sony consoles. |
12 | Persona Q: Shadow of the Labyrinth | 3DS | 2014 | Role-Playing | Nippon Ichi Software | 0.17 | 0.05 | 0.26 | 0.02 | 0.50 |
If given the opportunity, Persona can sell on other platforms so it certainly isnt irrelevant. PC is the most important thing here as well. Japanese devs in general ignore Steam. I honestly believe if we saw the sales on PC that we would all be shocked. And PC is a big platform and it shouldnt be ignored. To me this is a japanese problem. Japanese games more than any other makes more exlusive games and dividing their fanbases while ignoring others instead of expanding.
To me Persona is in the same state as Kingdom Hearts and Monster Hunters. KH would be big going multiplat but instead you get exclusives on PS, and exclusives on Nintendo, etc Monster Hunters again, multiplat would be big. But instead, we release one on Wii, and one on 3ds, and on PSP, and we are going to ignore the Vita which it was monstrously popular on PSP
But if SEGA is serious about going digital in the future, then they need to focus on releasing their content on PC instead of just consoles.