| Mystro-Sama said:
Didn't Nintendo say they won't be doing that right now since it's too similar to MK? |
I don't remember that but I believe you
I don't trust Nintendo when it comes to what they say either way though 
| Mystro-Sama said:
Didn't Nintendo say they won't be doing that right now since it's too similar to MK? |
I don't remember that but I believe you
I don't trust Nintendo when it comes to what they say either way though 
| HylianSwordsman said:
No. Metroid is its own genre. Platforming roots perhaps, but that is all. Metroidvania is not just a subset of platformer. |
No, Metroid is a platformer. It's not just its roots. Metroidvania is a subgenre unrelated to platformers that Metroid is also apart of, but Metroid is 100% platformer. Every single Metroid game is a platformer. Even the Prime games are platformers. They just aren't very good playformers, for obvious reasons.
| spemanig said:
|
Every time I try to discuss things with you, and think I see some value in some part of your opinion, I realize eventually that our opinions are almost completely unreconcilable. It's like you go out of your way to have an opinion that is different from everyone, like you take pride in it. Well revel in your uniqueness then, because you've yet again flabbergasted me with your opinions and how utterly out of sync with any significant portion of the fan base they are. Same thing goes with just about every Nintendo related opinion I've seen from you. I wonder if that extends to your entire gaming taste across all systems, or just Nintendo, or if perhaps you're doing it on purpose because you like to debate and in reality don't care all that much. You've a right to your opinions and all, but wow, Nintendo is seriously unlikely to ever satisfy you. I kind of think you'll just get sick of them someday and stop caring about their franchises altogether as they repeatedly disappoint you. This is in no way meant to be an attack on you, btw. Just my two cents. I swear it seems like you try to find the most contradictory opinion you can, just for the sake of it, though. If it's not intentional, perhaps you just have hipster like tendencies and just on a semi-conscious level find having popular opinions about games to be repulsive and just gravitate towards controversial opinions somewhat unintentionally. Again, not an attack on you, just my observations and what sense I can make of my experience with you. It really does eventually just make me lose all interest in discussing things with you though. I usually avoid your threads because you always seem to get like this.
Nintendoland makes me think that Metroid could work well as a TPS.
Then again I really want a new 2D Metroid.
| HylianSwordsman said:
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Metroid being a platformer is not an opinion. It's a fact. I'm not going to waste time teaching you what a platformer is. Just because you're not jumping on enemies and collecting coins, doesn't mean that it isn't a platformer.
You need to not get so frustrated.
| jigokutamago said: Nintendoland makes me think that Metroid could work well as a TPS. Then again I really want a new 2D Metroid. |
The reason I'd be fine not seeing a TPS Metroid is because of how it restricts your access to buttons. With a lock on system, you don't need to glue your thumb to the analog stick, giving you access to four more buttons during combat. While aiming was important in Super Metroid, I think that Prime does a good job at showing how well Metroid boss battles can be designed without precise aiming.
I wouldn't hate it I guess, but I think that it could be done better and offer more options with a lock on system like in Zelda.
Let Yacht Club Games make the next Metroid game lol.
spemanig said:
I wouldn't hate it I guess, but I think that it could be done better and offer more options with a lock on system like in Zelda. |
Hmm.....How about a control scheme more similar to MPT allowing for precise aiming while maintaing a lock on system? I think a third person game would allow them to make platforming more prevalent. I don't know, maybe I'm just baised because I prefer TPS to FPS.
spemanig said:
|
it was almost 10 years since metroid on snes after they released first 3d metroid


spemanig said:
Metroid was never a franchise of which you were meant to "see though Samus's eyes." The NES/SNES hardware wasn't what didn't allow for that perspective. Metroid's core design philosophy at its inception was what didn't allow for that perspective. They didn't make the games and think "how do we make up for the player not being able to see this world through Samus's perspective?" They made the games thinking "how can we marry the gameplay of Mario and the gameplay of Zelda in a unique way?" That philosophy was then expanded with Super Metroid, just like Super Mario World and A Link to the Past expanded the philosophy of their respective console prequels. You were meant to feel like Samus in the same exact way that you were meant to feel like Mario and Link. You were meant to feel immersed in the Metroid universe in the same avanues that you were meant to feel immersed in the worlds of Mario and Zelda. And you are meant to be platforming. Samus not platforming is as much of a betrayal of her character as it would be to Marios, just like Samus not exploring openly in Other M is as much of a betrayal to the Metroid franchise as Link not exploring openly was a betrayal of the Zelda franchise in Skyward Sword. First Person directly contrasts that core aspect of Samus and the entire Metroid franchise, so it should be tossed in favor of a third person camera, which is completely in line with it in literally every way. Miyamoto even said that a Wii U Metroid would work like the Nintendo Land minigame, Metroid Blast. There is so much wrong with that representing Metroid, but the key thing is that it's in third person. Maybe they could use the gamepad as the visors when you lift it up while the rest of the game remains in third person, but they need to bring platforming back fully to Metroid, and that is only possible in 3rd person. |
Franchises do not need to limited by the intentions of their original 30-year-old debuts. That's how you end up with stagnant retreads like the New Super Mario Bros series.