I agree with everything TheSpindler wrote (except his last sentence).
daredevil.shark said:
Not a game, the Net Yaroze was a development suite designed around the original PlayStation game console for indie game designers to create and play their own games. The limitations of the system kept the unit from becoming much more than a hobbyist's machine (users could not run or burn discs, and had to fit the game code inside the machine's RAM), but the unit's power and access to the PlayStation chipset as well as the helpful instructions and development community built around Yaroze allowed game designers to make impressive demos on the machine. Designers would make their games on a PC, then transfer them to PS1 and play them on the Net Yaroze. Competitions and conferences were held for the Yaroze community, and several of the games made on the system led to bigger things for the developers -- the creator of Ape Escape got his job through his work with Yaroze, the game Devil Dice (aka XI) was originally a Yaroze experiment, and some of the games made with Yaroze were distributed on CD-ROM as bonuses on special issues of the US and UK PlayStation Underground demo disc series. Included in the Net Yaroze package was a special PlayStation game system (built to network with a PC for game code, in a custom black casing), a set of matching black controllers, standard AV and power cables, a PlayStation boot disc, a PC development kit software package CD-ROM, a PS1 key to unlock the machine (plugged into the Memory Card slot), a serial cable to connect the PS1 and PC, and various instruction sets. The Net Yaroze was available through mail-order in Japan, and was also available through universities in Europe and the US.
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That wasn't the first dev kit of its kind and you can't really name me a lot of great games that came from it.
daredevil.shark said:
Not a game, the Net Yaroze was a development suite designed around the original PlayStation game console for indie game designers to create and play their own games. The limitations of the system kept the unit from becoming much more than a hobbyist's machine (users could not run or burn discs, and had to fit the game code inside the machine's RAM), but the unit's power and access to the PlayStation chipset as well as the helpful instructions and development community built around Yaroze allowed game designers to make impressive demos on the machine. Designers would make their games on a PC, then transfer them to PS1 and play them on the Net Yaroze. Competitions and conferences were held for the Yaroze community, and several of the games made on the system led to bigger things for the developers -- the creator of Ape Escape got his job through his work with Yaroze, the game Devil Dice (aka XI) was originally a Yaroze experiment, and some of the games made with Yaroze were distributed on CD-ROM as bonuses on special issues of the US and UK PlayStation Underground demo disc series. Included in the Net Yaroze package was a special PlayStation game system (built to network with a PC for game code, in a custom black casing), a set of matching black controllers, standard AV and power cables, a PlayStation boot disc, a PC development kit software package CD-ROM, a PS1 key to unlock the machine (plugged into the Memory Card slot), a serial cable to connect the PS1 and PC, and various instruction sets. The Net Yaroze was available through mail-order in Japan, and was also available through universities in Europe and the US.
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Ehh... The game in question, Devil Dice, is pretty much the only game that actually was good Net Yaroze game. Net Yaroze isn't an indie dev platform, but a UGC one. And all you did with it was freeware. Even the quoted article stated Yaroze being made for "indie devs" to create and play their own games (not distribute and sell).
On topic: I don't think PS4 is going to lure in many indie devs, as Android and Steam look like much better platforms to develop for - though, if you make your game on Steam, it should be fairly easy to port over to PS4 (assuming system requirements aren't too high).
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.
Let's hope devs start filling in the gap and producing $30-$40 mid-tier 3d games with PS2 level costs that would obviously look and run better on today's engines. Sony tried this with $30 Ratchet Nexus, $40 Puppeteer, and $40 Sly Cooper all of which failed financially for reasons other than perceived value (mainly no one knew they existed because Sony refused to advertise them).
"era where many game companies could do any games, some very weird ones, and were very successful by doing games that were not so casual and directed to the masses. "
excuse me, but what we see the most nowadays are yearly games completely aimed at masses. and companies aren't making "any games", they are playing it safe more than ever.
platformmaster918 said: Let's hope devs start filling in the gap and producing $30-$40 mid-tier 3d games with PS2 level costs that would obviously look and run better on today's engines. Sony tried this with $30 Ratchet Nexus, $40 Puppeteer, and $40 Sly Cooper all of which failed financially for reasons other than perceived value (mainly no one knew they existed because Sony refused to advertise them). |
They focus the advertising budget to games that you sell with bigger profit margins - which is the reason why the hyped big budget 3rd party games were never on Wii, as it would mean that the games had been sold cheaper than what you could have sold PS360.
Ei Kiinasti.
Eikä Japanisti.
Vaan pannaan jalalla koreasti.
Nintendo games sell only on Nintendo system.
daredevil.shark said:
Not a game, the Net Yaroze was a development suite designed around the original PlayStation game console for indie game designers to create and play their own games. The limitations of the system kept the unit from becoming much more than a hobbyist's machine (users could not run or burn discs, and had to fit the game code inside the machine's RAM), but the unit's power and access to the PlayStation chipset as well as the helpful instructions and development community built around Yaroze allowed game designers to make impressive demos on the machine. Designers would make their games on a PC, then transfer them to PS1 and play them on the Net Yaroze. Competitions and conferences were held for the Yaroze community, and several of the games made on the system led to bigger things for the developers -- the creator of Ape Escape got his job through his work with Yaroze, the game Devil Dice (aka XI) was originally a Yaroze experiment, and some of the games made with Yaroze were distributed on CD-ROM as bonuses on special issues of the US and UK PlayStation Underground demo disc series. Included in the Net Yaroze package was a special PlayStation game system (built to network with a PC for game code, in a custom black casing), a set of matching black controllers, standard AV and power cables, a PlayStation boot disc, a PC development kit software package CD-ROM, a PS1 key to unlock the machine (plugged into the Memory Card slot), a serial cable to connect the PS1 and PC, and various instruction sets. The Net Yaroze was available through mail-order in Japan, and was also available through universities in Europe and the US.
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I like the playstation as much as the next guy, but there has been independent developpers on pc and other computer platform before and after the limited yarose experiment Sony allowed to happen there, I would go further and say that despite all their flaws MS did wonderful things by making the xbl arcade so open on the 360... They allowed nobodies to make their own titles (published by some big house, but still, it gave access to the big screen on an actual console, where you could generate an income).
Add the pressure the platform holders are feeling from the phones/tab'ets with their 100% open stores and you end up with exactly whay Sony did in preparation for the ps4 launch. I am not saying this to denigrate the net yarose and what it did, just that the current situation is not a simple follow up on this, nor a simple reaction to the xbox live arcade.
TheSpindler said: You're seeing what you want to see OP. If anything we are feeling the effects of last gen. Big studios working on big games, while indies do their thing, and mid-tier now pretty much dead. |
I would say we already have a couple of small indienstudios taking on mid tier size projects, Rime, Hellblade and no man's sky come to mind, at least they seem to be.
TheSpindler said: You're seeing what you want to see OP. If anything we are feeling the effects of last gen. Big studios working on big games, while indies do their thing, and mid-tier now pretty much dead. |
Yep this gen is just carrying on from last gen but indies now have more room to move with the mid tier gone.
If anything companies like capcom and square enix making the games that people want simply comes down to the realisation that what they were doing wasn't working for them. None of this has anything to do with the ps4...
bdbdbd said:
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yeah I never got that. Look at what happened with TLoU they had a great name behind it sure but they strategically advertised it at shows for over a year and then during TWD finale as well as lots of TV adverts. It was a new franchise and it sold 7m late in the gen when all the hype was about next gen. If they had put some effort behind Puppeteer or not put it right next to GTA5 (August?) then it could have easily reached 1m with its quality. Same with Sly. They were both $40 at launch.