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Forums - Gaming - Iwata: Most of the Time and Resources Spent on Cut-Scenes Could Be Spent on Something Else

Yes.



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Good God, at least he isn't in charge of my favorite dev's. *cough* Bioware *cough* Telltale *cough*



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

I agree. Those resources can be used to polish up games and not release them as broken pieces of shit on a disc. Looking at you ubishit



Gnac said:

I suppose it all comes down to a few things - things which should probably be firmly established if this debate is to go on (now that we're casting aspersions against groups of gamers).

  • What constitutes a "cutscene"? RPGs have had them since pretty much the dawn of the genre, as a means of exposition, and to give the gamer a "break" during what is notorious for being a time-intensive thing. I get the impression (and I am SO VERY guilty of believing this trope) that a "cutscene" is an indulgent bit of FMV. Naaaaahhh.
  • Perhaps the problem is not so much with cutscenes themselves, but moreso the length of them, and how they are implemented. I had to cut short a phone call to a friend, because he was playing a cutscene-heavy game where he had attempted to "multitask", and missed a lot of information that he couldn't recall.
  • Could not the "databurst" nature of a cutscene be trickled out by discovering the information for one's self? Games like Dead Space did this well. Though cutscenes will never die, encouraging players to discover things about the world in which they are playing brings a certain sense of reward which also allows the story to progress at a pace which may be more comfortable to the player. If you miss something, well, tough shit. You'll have to replay the game and explore the places you missed to get your epiphany.

Very good points. Especially the last one. One thing I liked about Pandoras Towers was, that you found out about the history of things through notes you found while exploring. You could look them up after you found them everytime you wanted. And although Pokemon is not very deeply into story, it has a vast world and a lot of things and rules. This is mostly explained in tiny bit-sizes: people you talk with mostly. Except some scripted events (cutscenes) you can always go back and talk to all the people that have a one sentence explanation to a specific thing in the world of Pokemon.



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Conina said:

Funny enough, the game did have a story but not that much cutscenes.



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Mnementh said:

He talked about the resource put into cutscenes not the crappyness of stories. You argue from a standpoint if you like cutscenes or not, but his point was an economical one.

I was referring to this:

Iwata: So [modern games] are backed by this huge amount of effort and technology, but it feels like very few people remember them [story moments] or players skip over things within the game.

If people don't remember the story moments, it's mostly because the storytelling sucks. Of course it's not a good use of resources to focus on cutscenes if no one cares about your story.



badgenome said:
Mnementh said:

He talked about the resource put into cutscenes not the crappyness of stories. You argue from a standpoint if you like cutscenes or not, but his point was an economical one.

I was referring to this:

Iwata: So [modern games] are backed by this huge amount of effort and technology, but it feels like very few people remember them [story moments] or players skip over things within the game.

If people don't remember the story moments, it's mostly because the storytelling sucks. Of course it's not a good use of resources to focus on cutscenes if no one cares about your story.

I imagine his thinking is more along the lines of 

"We put all this effort and tiem into making this cutscene and all we receive is people complaining that you can't skip cutscenes."



irstupid said:

I imagine his thinking is more along the lines of 

"We put all this effort and tiem into making this cutscene and all we receive is people complaining that you can't skip cutscenes."

I hope the president of Nintendo has a better understanding of his consumers than that. I never skip cutscenes the first time through, but unless it was particularly gripping I don't really need to see it in subsequent plays through. Not being able to skip them is simply bad design and disrespectful of the player's time.