By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mnementh said:

He talked about the resource put into cutscenes not the crappyness of stories. You argue from a standpoint if you like cutscenes or not, but his point was an economical one.

I was referring to this:

Iwata: So [modern games] are backed by this huge amount of effort and technology, but it feels like very few people remember them [story moments] or players skip over things within the game.

If people don't remember the story moments, it's mostly because the storytelling sucks. Of course it's not a good use of resources to focus on cutscenes if no one cares about your story.