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Forums - Gaming - Iwata: Most of the Time and Resources Spent on Cut-Scenes Could Be Spent on Something Else

Iwata: Most of the Time and Resources Spent on Cut-Scenes Could Be Spent on Something Else

Disclaimer: The translations are by no means official or provided by us. The translations have been done by fans after reading through the original interview in Japanese.

In a recent interview with the President of Nintendo, Satoru Iwata, the executive was asked his opinion on modern games. In response, Iwata mentioned that although he does not want to dismiss the idea of cut-scenes entirely, he often wonders what the resources and time spent on cut-scenes could be used for instead, such as gameplay.

Iwata: So [modern games] are backed by this huge amount of effort and technology, but it feels like very few people remember them [story moments] or players skip over things within the game.

Kawakami: It certainly feels like there’s too many cut-scenes these days.

Iwata: Of course, you can use them effectively; I’m not trying to dismiss them completely, but I can’t help but wonder what could have been instead done with the energy [time, money, resources] that went into them. Miyamoto has never used many cut-scenes, in his games, but recently I think he has begun to think the same way, too.

http://nintendoenthusiast.com/news/iwata-time-resources-spent-cut-scenes-spent-something-else/



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Well, it depends on the game really. Some games do cutscenes really well while others just have too many of them so yea I guess?



                  

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I don't mind cut-scenes, but he does have a point...



Jizz_Beard_thePirate said:
Well, it depends on the game really. Some games do cutscenes really well while others just have too many of them so yea I guess?


Just played a new game on new super mario bros, 30 second mandatory cutscene was too much.

Meanwhile I can't imagine a Final Fantasy without the mandatory 2 hours cutscenes as the intro (of course there are a few minutes of fight/exploration in the middle)



I prefer looking foe the story through the environment. My favorite genres: rpgs and action-adventures have many games which do this. Cutscene are a boring way to tell the story when I want to be playing the game instead.



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Solid point. Biggest culprit is Metal Gear man. Platinum games does too, but they make them so ridiculous and cheaply that it doesn't seem like they broke the bank. Plus they always let you skip it so that's good.



RenCutypoison said:
Jizz_Beard_thePirate said:
Well, it depends on the game really. Some games do cutscenes really well while others just have too many of them so yea I guess?


Just played a new game on new super mario bros, 30 second mandatory cutscene was too much.

Meanwhile I can't imagine a Final Fantasy without the mandatory 2 hours cutscenes as the intro (of course there are a few minutes of fight/exploration in the middle)

Exactly. When I tried some Wii games made by Nintendo, they pretty much all started with cutscenes that were unskippable.
I really don't care what Bowser did or why Mario must save the Mushroom Kingdom again, make them skippable!


Another thing though. I would agree with him on CGI cutscenes, but ingame ones don't use much "energy" at all.



well, maybe im a weirdo but i do have a lot of save files on games like ff right before the cutscenes. I love them



Sure, there are better ways to tell a story in a game.

Hurry up and make a new "Another Code" / "Kyle Hyde" story you sods, then I might buy your things. I'll never forgive you for letting CiNG die, though.



WHERE IS MY KORORINPA 3

I feel like developers should make more use of interactive cut-scenes. While I'm completely fine with shorter cut-scenes I do play games because of the interaction, and whenever I want to sit back and watch the characters on screen go on without my input I'll pick a more fitting medium.