Iwata: Most of the Time and Resources Spent on Cut-Scenes Could Be Spent on Something Else
Disclaimer: The translations are by no means official or provided by us. The translations have been done by fans after reading through the original interview in Japanese.
In a recent interview with the President of Nintendo, Satoru Iwata, the executive was asked his opinion on modern games. In response, Iwata mentioned that although he does not want to dismiss the idea of cut-scenes entirely, he often wonders what the resources and time spent on cut-scenes could be used for instead, such as gameplay.
Iwata: So [modern games] are backed by this huge amount of effort and technology, but it feels like very few people remember them [story moments] or players skip over things within the game.
Kawakami: It certainly feels like there’s too many cut-scenes these days.
Iwata: Of course, you can use them effectively; I’m not trying to dismiss them completely, but I can’t help but wonder what could have been instead done with the energy [time, money, resources] that went into them. Miyamoto has never used many cut-scenes, in his games, but recently I think he has begun to think the same way, too.
http://nintendoenthusiast.com/news/iwata-time-resources-spent-cut-scenes-spent-something-else/










