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Forums - Nintendo - Kirby and the Rainbow Curse price announced!

green_sky said:
MohammadBadir said:
I thought that it'd be like 5 dollars or something. lol.

Why not free. ^_^

Am gonna win the insanity plea. 

No I don't mind that it's 45$, I just wasn't up to date with the news on this game, since it looks so boooooooring. When's that 3D Kirby? ):



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MohammadBadir said:

No I don't mind that it's 45$, I just wasn't up to date with the news on this game, since it looks so boooooooring. When's that 3D Kirby? ):

A 3D Kirby game you say? It will never happen.. :(



                
       ---Member of the official Squeezol Fanclub---

MohammadBadir said: No I don't mind that it's 45$, I just wasn't up to date with the news on this game, since it looks so boooooooring. When's that 3D Kirby? ):

You 3d evangelist are going to actually drive me insane one day. There is strong core fanbase of Nintendo that also beleives in production values and 3D are the elements that add value to a game. Crap on Wii Series, 2D mario and other 2D platformers while same time creating 100th hype thread on teaser trailer for 3D Zelda and some other high production 3D Mario game that is barely going to move consoles. 



Bofferbrauer said:
Boutros said:

But most of the ones you have in mind (probably like Call of Duty or Assassin's Creed) don't come from a genre that's been around for over 30 years, that's been run into to the ground extensively and that requires limited technology. It feels like for a 2D platformer to stand out these days they need a unique artstyle because we all know they ultimately all play the same (or so). So if such a familiar genre recycles ideas then we know it probably didn't require much work, hence the lower price point.

Ego Shooters are around since the late 80's (Wolfenstein 3D wasn't the first one, but it was the codifier of the Genre), that makes already 25 years. As or Assassin's Creed, it's an Action-Adventure, and these already existed on the Atari 2600, so they are around for more than 30 years.

As for your last sentence: Then how come new CoD doesn't cost 5$ piece, as it's as familiar as it gets by now and absolutely EVERYTHING gets recycled over and over here, from the ideas over the plot to even engine and textures? Creating that plasticine look for Kirby probably amounts to the same efforts of creating 3-4 CoD. Probably also the reason why there's just one Kirby per console as opposed to one CoD every. single. year.

But shooters and adventure games have improved tremendously since their early days. I would much rather play a modern game of those genres than an older one (bar nostalgia). Whereas 2D platformers haven't changed nearly as much. That's why playing early 2D platformers is pretty much just as enjoyable as modern ones. They're timeless because even early on they exploited most of the potential of the genre.

However much CoD games recycle from their predecessors they still require teams of 200-300 people working on it for 2 years or so. It's only a question of development budget. And those budgets are huge which then justifies a higher retail price.



Boutros said:
Bofferbrauer said:
Boutros said:

But most of the ones you have in mind (probably like Call of Duty or Assassin's Creed) don't come from a genre that's been around for over 30 years, that's been run into to the ground extensively and that requires limited technology. It feels like for a 2D platformer to stand out these days they need a unique artstyle because we all know they ultimately all play the same (or so). So if such a familiar genre recycles ideas then we know it probably didn't require much work, hence the lower price point.

Ego Shooters are around since the late 80's (Wolfenstein 3D wasn't the first one, but it was the codifier of the Genre), that makes already 25 years. As or Assassin's Creed, it's an Action-Adventure, and these already existed on the Atari 2600, so they are around for more than 30 years.

As for your last sentence: Then how come new CoD doesn't cost 5$ piece, as it's as familiar as it gets by now and absolutely EVERYTHING gets recycled over and over here, from the ideas over the plot to even engine and textures? Creating that plasticine look for Kirby probably amounts to the same efforts of creating 3-4 CoD. Probably also the reason why there's just one Kirby per console as opposed to one CoD every. single. year.

But shooters and adventure games have improved tremendously since their early days. I would much rather play a modern game of those genres than an older one (bar nostalgia). Whereas 2D platformers haven't changed nearly as much. That's why playing early 2D platformers is pretty much just as enjoyable as modern ones. They're timeless because even early on they exploited most of the potential of the genre.

However much CoD games recycle from their predecessors they still require teams of 200-300 people working on it for 2 years or so. It's only a question of development budget. And those budgets are huge which then justifies a higher retail price.

So what about a game like warframe that is free to play and is a shooter? Or the fact that Call of Duty drops in price almost immediately? 

This conversation is taking a weird tangent.

The fact of the matter is that it is good that Nintendo is pricing their games lower because it makes it more attractive hence more people buying their games which would spur them to continue to price their products more competitively. I don't know how this could be seen as a negative unless the game is Sonic Boom bad, which is not going to happen. I mean, am I missing something?



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Boutros said:
Bofferbrauer said:
Boutros said:

But most of the ones you have in mind (probably like Call of Duty or Assassin's Creed) don't come from a genre that's been around for over 30 years, that's been run into to the ground extensively and that requires limited technology. It feels like for a 2D platformer to stand out these days they need a unique artstyle because we all know they ultimately all play the same (or so). So if such a familiar genre recycles ideas then we know it probably didn't require much work, hence the lower price point.

Ego Shooters are around since the late 80's (Wolfenstein 3D wasn't the first one, but it was the codifier of the Genre), that makes already 25 years. As or Assassin's Creed, it's an Action-Adventure, and these already existed on the Atari 2600, so they are around for more than 30 years.

As for your last sentence: Then how come new CoD doesn't cost 5$ piece, as it's as familiar as it gets by now and absolutely EVERYTHING gets recycled over and over here, from the ideas over the plot to even engine and textures? Creating that plasticine look for Kirby probably amounts to the same efforts of creating 3-4 CoD. Probably also the reason why there's just one Kirby per console as opposed to one CoD every. single. year.

But shooters and adventure games have improved tremendously since their early days. I would much rather play a modern game of those genres than an older one (bar nostalgia). Whereas 2D platformers haven't changed nearly as much. That's why playing early 2D platformers is pretty much just as enjoyable as modern ones. They're timeless because even early on they exploited most of the potential of the genre.

However much CoD games recycle from their predecessors they still require teams of 200-300 people working on it for 2 years or so. It's only a question of development budget. And those budgets are huge which then justifies a higher retail price.

And someone please start a new thread about this statement right here. Because this is definitely up for debate. 



Multishanks said:
Boutros said:

But shooters and adventure games have improved tremendously since their early days. I would much rather play a modern game of those genres than an older one (bar nostalgia). Whereas 2D platformers haven't changed nearly as much. That's why playing early 2D platformers is pretty much just as enjoyable as modern ones. They're timeless because even early on they exploited most of the potential of the genre.

However much CoD games recycle from their predecessors they still require teams of 200-300 people working on it for 2 years or so. It's only a question of development budget. And those budgets are huge which then justifies a higher retail price.

So what about a game like warframe that is free to play and is a shooter? Or the fact that Call of Duty drops in price almost immediately? 

This conversation is taking a weird tangent.

The fact of the matter is that it is good that Nintendo is pricing their games lower because it makes it more attractive hence more people buying their games which would spur them to continue to price their products more competitively. I don't know how this could be seen as a negative unless the game is Sonic Boom bad, which is not going to happen. I mean, am I missing something?

Yeah you're missing that I never said it was a negative thing.



Multishanks said:
Boutros said:
Bofferbrauer said:

Ego Shooters are around since the late 80's (Wolfenstein 3D wasn't the first one, but it was the codifier of the Genre), that makes already 25 years. As or Assassin's Creed, it's an Action-Adventure, and these already existed on the Atari 2600, so they are around for more than 30 years.

As for your last sentence: Then how come new CoD doesn't cost 5$ piece, as it's as familiar as it gets by now and absolutely EVERYTHING gets recycled over and over here, from the ideas over the plot to even engine and textures? Creating that plasticine look for Kirby probably amounts to the same efforts of creating 3-4 CoD. Probably also the reason why there's just one Kirby per console as opposed to one CoD every. single. year.

But shooters and adventure games have improved tremendously since their early days. I would much rather play a modern game of those genres than an older one (bar nostalgia). Whereas 2D platformers haven't changed nearly as much. That's why playing early 2D platformers is pretty much just as enjoyable as modern ones. They're timeless because even early on they exploited most of the potential of the genre.

However much CoD games recycle from their predecessors they still require teams of 200-300 people working on it for 2 years or so. It's only a question of development budget. And those budgets are huge which then justifies a higher retail price.

And someone please start a new thread about this statement right here. Because this is definitely up for debate. 

2D platformers having a more simple game design than shooters and adventure games is not debatable because it's a technical fact. And a simpler game design implies more restriction. That's why they eventually made 3D platformers. They could now explore a whole new side that offered many new opportunities.



spemanig said:
MDMAlliance said:

That's honestly a really bad idea. Your idea of what it should be is based off of your perception of what would be best for yourself as a customer and how much you think they spent on the game. Doing that would significantly reduce profits for many companies, or may even just bankrupt them.


Firstly, it definitely would not bankrupt them. Second, the rise in sales volume from the cheaper price would offset any profits per game sold. NSLU is nearly double it's sales, and that's just DLC for another Mario game. That's all due to appropriate pricing.


I did NOT say that it would bankrupt Nintendo.  I was saying that some, if not many, companies would bankrupt if they all decided to go with your suggested pricing model. Which ones are debateable. We've already seen some gaming studios go bankrupt recently, the change you're talking about would only make the situation worse.

And for your second point, there's no proof that pricing it at half the price would double or more than double the sales. It isn't impossible, but it's unlikely that pricing DKC: TF at $20 or $30 (at launch) would have increased the sales enough to offset the profits it made with its current pricing. Believe it or not, the way these things work is NOT as clear as you think it is. 

Your example for NSLU is cherry picking at best, due to the fact that NSLU is coming from a MUCH more popular franchise.
See?

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 New Super Mario Bros. DS 2006 Platform Nintendo 11.18 9.04 6.49 2.87 29.58
2 New Super Mario Bros. Wii Wii 2009 Platform Nintendo 14.10 6.72 4.69 2.18 27.70
3 New Super Mario Bros. 2 3DS 2012 Platform Nintendo 2.89 2.26 2.32 0.50 7.97
4 New Super Mario Bros. U WiiU 2012 Action Nintendo 2.05 0.90 1.22 0.25 4.42
5 New Super Luigi U WiiU 2013 Platform Nintendo 1.11 0.49 0.15 0.14 1.89

 

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Donkey Kong Country SNES 1994 Platform Nintendo 4.36 1.71 3.00 0.23 9.30
2 Donkey Kong Country Returns Wii 2010 Platform Nintendo 3.10 1.69 1.03 0.45 6.26
3 Donkey Kong Country 2: Diddy's Kong Quest SNES 1995 Platform Nintendo 2.10 0.74 2.20 0.11 5.15
4 Donkey Kong Country 3: Dixie Kong's Double Trouble! SNES 1996 Platform Nintendo 1.17 0.50 1.75 0.08 3.51
5 Donkey Kong Country GB 2000 Platform Nintendo 1.04 0.72 0.30 0.13 2.19
6 Donkey Kong Country GBA 2003 Platform Nintendo 1.20 0.48 0.29 0.07 2.04
7 Donkey Kong Country Returns 3DS 2013 Platform Nintendo 0.58 0.45 0.37 0.10 1.50
8 Donkey Kong Country 2 GBA 2004 Platform Nintendo 0.79 0.27 0.12 0.04 1.23
9 Donkey Kong Country: Tropical Freeze WiiU 2014 Platform Nintendo 0.38 0.25 0.12 0.06 0.82


Also, NSLU actually DID have a retail release, despite it being "DLC."



green_sky said:
MohammadBadir said: No I don't mind that it's 45$, I just wasn't up to date with the news on this game, since it looks so boooooooring. When's that 3D Kirby? ):

You 3d evangelist are going to actually drive me insane one day. There is strong core fanbase of Nintendo that also beleives in production values and 3D are the elements that add value to a game. Crap on Wii Series, 2D mario and other 2D platformers while same time creating 100th hype thread on teaser trailer for 3D Zelda and some other high production 3D Mario game that is barely going to move consoles. 

Lol, now hold up right there. How am I doing any of that? I love 2D games! My GOAT is a 2D game (Metroid Fusion), and I don't crap on the Wii series (Which isn't even 2D) or the 2D Mario games because of the fact that they're 2D, I crap on games like NSMB2/U because I feel that they're shallow as heck. Super Mario Galaxy was a game that had so much effort put into it that you could feel it while playing, same thing with the likes of the original NSMB and Super Mario Advance 4, but NSMB2 lacks that feeling, It even uses the same soundtrack as NSMBWii for crying out loud!

Likewise, I don't give a crap about Zelda, but I do care about that high production Mario game. You know why? Not because it's 3D, but because it has actual effort put into it.