Multishanks said:
Boutros said:
Bofferbrauer said:
Ego Shooters are around since the late 80's (Wolfenstein 3D wasn't the first one, but it was the codifier of the Genre), that makes already 25 years. As or Assassin's Creed, it's an Action-Adventure, and these already existed on the Atari 2600, so they are around for more than 30 years.
As for your last sentence: Then how come new CoD doesn't cost 5$ piece, as it's as familiar as it gets by now and absolutely EVERYTHING gets recycled over and over here, from the ideas over the plot to even engine and textures? Creating that plasticine look for Kirby probably amounts to the same efforts of creating 3-4 CoD. Probably also the reason why there's just one Kirby per console as opposed to one CoD every. single. year.
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But shooters and adventure games have improved tremendously since their early days. I would much rather play a modern game of those genres than an older one (bar nostalgia). Whereas 2D platformers haven't changed nearly as much. That's why playing early 2D platformers is pretty much just as enjoyable as modern ones. They're timeless because even early on they exploited most of the potential of the genre.
However much CoD games recycle from their predecessors they still require teams of 200-300 people working on it for 2 years or so. It's only a question of development budget. And those budgets are huge which then justifies a higher retail price.
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And someone please start a new thread about this statement right here. Because this is definitely up for debate.
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2D platformers having a more simple game design than shooters and adventure games is not debatable because it's a technical fact. And a simpler game design implies more restriction. That's why they eventually made 3D platformers. They could now explore a whole new side that offered many new opportunities.