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Forums - Gaming - Digital Foundry vs Captain Toad

Samus Aran said:
vivster said:
curl-6 said:

Captain Toad isn't 720p with no AA.

My fault. I was thinking of Mario Kart 8.

"Captain Toad delivers a 1280x720 image with limited edge smoothing"

So Captain Toad is 720p with almost no AA. Thanks for bringing that to my attention.

Well, the game is playable on day one. That's a feat in this day and age lol. 

How many broken games (at launch) with 1080p and AA have we had this year? Let's see, Driveclub, the Crew, Assasins Creed: Unity, Watch Dogs, LittleBigPlanet 3, Halo: Master Chief Collection, etc. 

Now perhaps you'll understand why people praise Nintendo: for its smooth gameplay. 


Having bugs and being broken are completely different things... I'm certain I was able to play DC from release, it's MP portion taking one week to make playable isn't the game being broken.

Anyway that is a small portion of the over 200 games released.

And quite funny some 2 to 4 users here complaining about people not being able to withstand Nintendo praising when usually there are a lot of nintendo fans on other console threads bashing games they have no interest. And they done the same here starting the bashing of other games...

 

OT: Will take a look at it for my April buying spree *-* hopes to get a bunch of WiiU games for a nice price.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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vivster said:
curl-6 said:
vivster said:

Why can't I have 720p and no AA on my PS4? It would look sooooo AMAZING!

Captain Toad isn't 720p with no AA.

My fault. I was thinking of Mario Kart 8.

"Captain Toad delivers a 1280x720 image with limited edge smoothing"

So Captain Toad is 720p with almost no AA. Thanks for bringing that to my attention.

No worries, I thrive on technicalities. :)

MK8 and Bayonetta 2 are the only Wii U games so far confirmed to be 720p/no AA. The latter of which is no surprise as Platinum's games almost never have AA; the first Bayonetta and Metal Gear Rising didn't either.

Nintendo's other games either use AA (NSMBU, 3D World) or are 1080p. (Smash Bros, Wind Waker HD)



DonFerrari said:

Having bugs and being broken are completely different things... I'm certain I was able to play DC from release, it's MP portion taking one week to make playable isn't the game being broken.

Anyway that is a small portion of the over 200 games released.

And quite funny some 2 to 4 users here complaining about people not being able to withstand Nintendo praising when usually there are a lot of nintendo fans on other console threads bashing games they have no interest. And they done the same here starting the bashing of other games...

 

OT: Will take a look at it for my April buying spree *-* hopes to get a bunch of WiiU games for a nice price.

But isn't the point of racing games to play online (or locally with friends)? Keep in mind, as far as the racing genre goes I'm only interested in Mario Kart. It might be different with more realistic racers, but I kind of doubt it. 

I would be pretty pissed if the online didn't work properly for Mario kart 8.

I'll probably buy this day one in Europe. I wish Nintendo released a level editor for this game. Would be much cooler than Mario Maker (for me). 



Sentient_Nebula said:

LOL. Exactly! I'm surprised I've sparked so much debate over that!

You should have added a "/s" to your post so that people would have known that you weren't serious!  



                
       ---Member of the official Squeezol Fanclub---

curl-6 said:
Ninsect said:

Huh? http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates

I didn't count but that looks like at least half the major games run at 60FPS. Then you add all the indies which mostly run at 60FPS and you've got a stew going.

A lot of those allegedly "60fps" games are actually far from it, like Titanfall, which spends most of it's time in the 30s and 40s, and even drops below 30fps.

It's true the majority of 60fps titles tend to be high variables, but there's nothing wrong with that. It's unreasonable to expect a perfect 60fps from titles with a varying demand for resources, not unless you want to compromise other aspects of the visuals/scale/gameplay (which people will complain about/criticize even more than the former strategy). There are limits to how variable is acceptable, but that's mostly a matter of personal standards. I'm of the opinion that a 50 to 60fps variable is the "sweet spot" (if a lock isn't possible) with 40~ being acceptable during "holy mother of god everything is exploding" sections :p

On a side note, TF spends most of its time at 50 to 60fps now, though it does frequently drop into the 40's (rarely for long). Drop's into the 30's are also quite rare, usually only during the game's equivalent of a set piece. Still a somewhat poor showing consider the resolution and fairly low key visuals, but i thought i'd point it out regardless.



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Zekkyou said:
curl-6 said:
Ninsect said:

Huh? http://www.ign.com/wikis/xbox-one/PS4_vs._Xbox_One_Native_Resolutions_and_Framerates

I didn't count but that looks like at least half the major games run at 60FPS. Then you add all the indies which mostly run at 60FPS and you've got a stew going.

A lot of those allegedly "60fps" games are actually far from it, like Titanfall, which spends most of it's time in the 30s and 40s, and even drops below 30fps.

It's true the majority of 60fps titles tend to be high variables, but there's nothing wrong with that. It's unreasonable to expect a perfect 60fps from titles with a varying demand for resources, not unless you want to compromise other aspects of the visuals/scale/gameplay (which people will complain about/criticize even more than the former strategy). There are limits to how variable is acceptable, but that's mostly a matter of personal standards. I'm of the opinion that a 50 to 60fps variable is the "sweet spot" (if a lock isn't possible) with 40~ being acceptable during "holy mother of god everything is exploding" sections :p

On a side note, TF spends most of its time at 50 to 60fps now, though it does frequently drop into the 40's (rarely for long). Drop's into the 30's are also quite rare, usually only during the game's equivalent of a set piece. Still a somewhat poor showing consider the resolution and fairly low key visuals, but i thought i'd point it out regardless.

While an unlocked framerate is by no means a deal breaker for me (I adore Bayonetta 2, which targets 60fps but runs in the 35-50 range when the shit hits the fan) I think it's a fair comment to make that there are probably more Wii U games than Xbone/PS4 games that achieve a locked or near locked 60fps.

That's not a knock against the other consoles, just a reflection of different developer priorities.



curl-6 said:

While an unlocked framerate is by no means a deal breaker for me (I adore Bayonetta 2, which targets 60fps but runs in the 35-50 range when the shit hits the fan) I think it's a fair comment to make that there are probably more Wii U games than Xbone/PS4 games that achieve a locked or near locked 60fps.

That's not a knock against the other consoles, just a reflection of different developer priorities.

The PS4 and X1 will no doubt brute force their way past the WiiU in that regard eventually, but i wouldn't be surprised if it's true right now. Would be nice if we could make a list (for comparisons sake), but we'd need a source like DF to validate each. Individuals wouldn't be partically reliable, especially with something like TLOU:R, which spends the majority of its time at 55 - 60fps. I know i never noticed the drops (except for a single area at the University, where looking at a specific corner caused a massive drop. That corner is above the power of men :p).

It shall have to remain a mystery *waves hands mystically*.



Zekkyou said:
curl-6 said:

While an unlocked framerate is by no means a deal breaker for me (I adore Bayonetta 2, which targets 60fps but runs in the 35-50 range when the shit hits the fan) I think it's a fair comment to make that there are probably more Wii U games than Xbone/PS4 games that achieve a locked or near locked 60fps.

That's not a knock against the other consoles, just a reflection of different developer priorities.

The PS4 and X1 will no doubt brute force their way past the WiiU in that regard eventually, but i wouldn't be surprised if it's true right now. Would be nice if we could make a list (for comparisons sake), but we'd need a source like DF to validate each. Individuals wouldn't be partically reliable, especially with something like TLOU:R, which spends the majority of its time at 55 - 60fps. I know i never noticed the drops (except for a single area at the University, where looking at a specific corner caused a massive drop. That corner is above the power of men :p).

It shall have to remain a mystery *waves hands mystically*.

The sheer volume of PS4/Xbone games should be much higher than Wii U in the end, so they may get there by sheer force of numbers, but if devs on those systems keep prioritizing fidelity and complexity over 60fps... you're right though, we'll never know for sure.



Samus Aran said:
DonFerrari said:

Having bugs and being broken are completely different things... I'm certain I was able to play DC from release, it's MP portion taking one week to make playable isn't the game being broken.

Anyway that is a small portion of the over 200 games released.

And quite funny some 2 to 4 users here complaining about people not being able to withstand Nintendo praising when usually there are a lot of nintendo fans on other console threads bashing games they have no interest. And they done the same here starting the bashing of other games...

 

OT: Will take a look at it for my April buying spree *-* hopes to get a bunch of WiiU games for a nice price.

But isn't the point of racing games to play online (or locally with friends)? Keep in mind, as far as the racing genre goes I'm only interested in Mario Kart. It might be different with more realistic racers, but I kind of doubt it. 

I would be pretty pissed if the online didn't work properly for Mario kart 8.

I'll probably buy this day one in Europe. I wish Nintendo released a level editor for this game. Would be much cooler than Mario Maker (for me). 


I like to race alone... never liked playing online and I can't play my racing games locally because besides my friends not liking racing I play so much of it that would be no content... but yeah it is a very important part of the game... so I accept that it was a huge mistake from the devs part, and for some it could be considered a broken game at launch (altough corrected in 2 weeks) and deserve to be called out for and demand they do better next time and use open beta.

Hope the game is good enough so nintendo can have even more variety in the portfolio.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Sentient_Nebula said:
Why is it that the Wii U can handle a solid 60fps but the PS4 and Xbox One can't?


Is this for real? Just look at the kind of games Wii U manages at 60fps. Nintendo games are beuatiful from an artistic point of view but from a tecnic point of view they are waaaay below PS4/X1/PC games like Battlefield 4 (that btw runs at 60fps con both new consoles) have nearly lifelike graphics, 64 players at the same time, destruction...

Are you seriously comparing smash bros or captain Toad with games like bf 4, infamous second son or Ryse? Wii U would literally explode to move those games at the same resolution/framerate PS4 and X1 do.