By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - First screens, price, and file size for Watch Dogs Wii U

Mr Puggsly said:
Materia-Blade said:

I am saying that cod, batman and AC sold in the same range of your "kid friiendly" examples. at lest they did generally better than the lego games.

3rd parties will support wii u when the bribery and bias go away.

edit: and even if bayo 2 and zombi U are exclusive, they are m rated and sold very well.

CoD, Batman, AC, and even Watch Dogs have bigger budgets than most kid friendly games. Even porting them takes more resources, just look how long Watch Dogs has been delayed. Some 7th gen games have also been delayed or cancelled in spite of the larger userbase.

Given how poor many 3rd party games sell on Wii U, even ports aren't financially worthwhile. If games like CoD, AC, and Batman sold a measly 600K on Wii U then support would have probably continued. Instead they struggled to sell 300K so the support went away.

Zombi U and Bayonetta 2 have not "sold very well." They certainly sold better than most M rated games on Wii U, but that's it. Unfortunately, those games can't rely on other platforms for profit, that makes Wii U exclusives a risk. Bayonetta 2 would be a multi million seller as a multiplat. But that won't happen on Wii U alone.

If Sunset Overdrive sells 700K like Zombi U, it well be deemed a failure. Bayonetta 2 had an opening of 200K in the west, that would also be poor for Sunset Overdrive.

budget is necessary to PRUDUCE a game, not to port. lol for your watch dogs example, what does it have to do with the subject? you know that ubisoft moved the developers behind the wii u port, wich caused the delay, right?

now talk about the support that never existed from most companies. also, no continuing the support as the installed base grows.

you are free to have your definition of sales failure but most people would disagree with those numbers.



Around the Network
silvergunner said:

The issue is with this mentality is that Watch Dogs is the most important release on the Wii-U to date. If the threats of a boycott are carried out and/or it sells terribly on release (less than even Wonderful 101), expect the end to come for third party support on the Wii-U.

 


That would curtainly be a problem for Sony or MS, but Nintendo really doesnt need third parties to make a profit 



silvergunner said:
Jizz_Beard_thePirate said:
I predict that this is going to sell 5 units

Your prediction does have some merit. Watch Dogs on Wii-U is late, expensive, last gen graphics, and missing features. However thats not enough to sink a third party game. What can sink a third party game? The sort of Anti-Third Party hostility i've seen from Nintendo fans on forums across the Internet. For example...

melbye said:
Six months too late, none of the DLC included, full price, go fuck yourself Ubisoft

The issue is with this mentality is that Watch Dogs is the most important release on the Wii-U to date. If the threats of a boycott are carried out and/or it sells terribly on release (less than even Wonderful 101), expect the end to come for third party support on the Wii-U.

Game companies don't make games just for the fun of it. When they make a game, they need to actually sell copies of it in order to make back the money put into creating it and some profit for themselves on the side. Rather than waste money producing games with extra features for a system that will never leave store shelves, its a more sensible (and easier) solution to simply drop support for that system. As the best way to avoid ending up with several thousand unsellable discs is to not produce them in the first place, or produce them for systems the game will sell on.

this game's sales have nothing to do with future support from third parties. that goes for bribery and bias, as usual.



Jizz_Beard_thePirate said:
EricFabian said:
Jizz_Beard_thePirate said:
I predict that this is going to sell 5 units


6, because I have one friend with a copy pre-orderd

Holy shit! This game is going to sell above expectations then! Third Party Saved!


LOLOL. Interesting though that they changed the UI a bit, with new Profiler details and look... Bet you it is 720p AT BEST though. that will lower the sales to 5



Materia-Blade said:

budget is necessary to PRUDUCE a game, not to port. lol for your watch dogs example, what does it have to do with the subject? you know that ubisoft moved the developers behind the wii u port, wich caused the delay, right?

now talk about the support that never existed from most companies. also, no continuing the support as the installed base grows.

you are free to have your definition of sales failure but most people would disagree with those numbers.

Nope, you're wrong.

For example, doing a port of Mass Effect 3 or Batman Arkham City was an easier job because they use the Unreal engine. That engine was already ported to the Wii U. However, Watch Dogs uses the Distrupt engine. So the Watch Dogs port is more work than Unreal engine games, because they have to port the new engine and the game.

Namco is using the Unreal engine for the next Tekken because that engine is already on all major platforms. Therefore its less work for them to port that game.

Another example, Titanfall uses the Source engine because they wanted to be able to port it on multiple platforms easily. But that decision was made before it became a Xbox and Windows exclusive.

 

The Wii U install base is growing, but they primarily just want Nintendo games. Year over year, core software sales didn't see much if any growth even with the the userbase growing.

Wii U fans like yourself set the bar for success lower than 3rd party publishers. You say Zombi U is a successful AAA exclusive, while 3rd parties obviously disagree with you.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Around the Network
EoRdE6 said:

Bet you it is 720p AT BEST though.

PS3 was only 648p, Xbox One was 792p, and even PS4 was 900p, so 720p for Wii U would actually pleasantly surprise me.



 

 

Mr Puggsly said:

Nope, you're wrong.

For example, doing a port of Mass Effect 3 or Batman Arkham City was an easier job because they use the Unreal engine. That engine was already ported to the Wii U. However, Watch Dogs uses the Distrupt engine. So the Watch Dogs port is more work than Unreal engine games, because they have to port the new engine and the game.

Namco is using the Unreal engine for the next Tekken because that engine is already on all major platforms. Therefore its less work for them to port that game.

Another example, Titanfall uses the Source engine because they wanted to be able to port it on multiple platforms easily. But that decision was made before it became a Xbox and Windows exclusive.

 

The Wii U install base is growing, but they primarily just want Nintendo games. Year over year, core software sales didn't see much if any growth even with the the userbase growing.

Wii U fans like yourself set the bar for success lower than 3rd party publishers. You say Zombi U is a successful AAA exclusive, while 3rd parties obviously disagree with you.

 

You can ask any Wii U gamer if they want only games published by Nintendo. 

Not the case. Not even remotely.

 

What Wii U owners want are unique quality games. Not halfbacked ports which which are there because the eninge used works on the Wii U too.

 

Zombii U failed because the reviews weren't that good. It's like the first Red Steel. Right direction but somehow flawed execution.

 



mine said:

You can ask any Wii U gamer if they want only games published by Nintendo. 

Not the case. Not even remotely.

What Wii U owners want are unique quality games. Not halfbacked ports which which are there because the eninge used works on the Wii U too.

Zombii U failed because the reviews weren't that good. It's like the first Red Steel. Right direction but somehow flawed execution.

But the reality is the average Wii U consumer isn't buying much if any 3rd party games. While X1 and PS4 consumers are buying significantly more 3rd party than 1st party software.

You can argue about the quality of Wii U ports, but the abysmal sales just shows a general lack of interest in those games from Wii U owners. Some of those ports are great games and reviewed well.

ZombiU has a metscore of 77, that isn't a bad score. However, better scoring games on Wii U have also sold worse. So that argument has no validity.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

mine said:

 

 

Mr Puggsly said:

Nope, you're wrong.

For example, doing a port of Mass Effect 3 or Batman Arkham City was an easier job because they use the Unreal engine. That engine was already ported to the Wii U. However, Watch Dogs uses the Distrupt engine. So the Watch Dogs port is more work than Unreal engine games, because they have to port the new engine and the game.

Namco is using the Unreal engine for the next Tekken because that engine is already on all major platforms. Therefore its less work for them to port that game.

Another example, Titanfall uses the Source engine because they wanted to be able to port it on multiple platforms easily. But that decision was made before it became a Xbox and Windows exclusive.

 

The Wii U install base is growing, but they primarily just want Nintendo games. Year over year, core software sales didn't see much if any growth even with the the userbase growing.

Wii U fans like yourself set the bar for success lower than 3rd party publishers. You say Zombi U is a successful AAA exclusive, while 3rd parties obviously disagree with you.

 

You can ask any Wii U gamer if they want only games published by Nintendo. 

Not the case. Not even remotely.

 

What Wii U owners want are unique quality games. Not halfbacked ports which which are there because the eninge used works on the Wii U too.

 

Zombii U failed because the reviews weren't that good. It's like the first Red Steel. Right direction but somehow flawed execution.

 


Not the same I'd say.  Red Steel was built on lies, from the very first trailer, from the graphics to the gameplay.  Zombi U however had everything up front, and was undersold in just what it does.  I'd more blame that on the fact that the game actually changed twice and the original game was an entirely different one.  And the Zombi U game had alot of things working against it, A)A new horror IP on the Wii U B)It changed from the original game C) Seemed to be a bit of a budget title, not a looker by any means D)Not nearly enough weight(marketing) put behind it as a new IP.  You'd need it to be big in what you're trying to convey, the genre it's in and to properl show its new gameplay concepts to get people on board E) doing some things very differently from a normal horror IP, and confused reviewers F)Needed more polish or time in the oven.

Red Steel was mediocre and all its ideas fell flat and never delivered.  Zombi U at least delivered some of its promise, and Red Steel still sold more.  Too bad there'll never be another one.  I doubt Zombi U would sell on PS4/XBO with the kind of problems and little marketing it had.  Also dat name.  You can't sell a game like that, with the marketing you put forth with a name like that.



Mr Puggsly said:

Zombi U and Bayonetta 2 have not "sold very well." They certainly sold better than most M rated games on Wii U, but that's it. Unfortunately, those games can't rely on other platforms for profit, that makes Wii U exclusives a risk. Bayonetta 2 would be a multi million seller as a multiplat. But that won't happen on Wii U alone.

If Sunset Overdrive sells 700K like Zombi U, it well be deemed a failure. Bayonetta 2 had an opening of 200K in the west, that would also be poor for Sunset Overdrive.


That´s true.... but that would never happen anyway. The game wouldn´t even exist.

That´s a shame.....there are a few good 2nd/3rd party efforts on the console that its owners should pay more attention, like those 2 games you said and Lego City Undercover, Rayman Legends, Wonderful 101. Sometimes I really don´t understand some Nintendo fans.

I wonder how many digital copies ZombiU sold... this game has been on a sale for quite some time and it was free on the Mario Kart promotion.