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Mr Puggsly said:

Nope, you're wrong.

For example, doing a port of Mass Effect 3 or Batman Arkham City was an easier job because they use the Unreal engine. That engine was already ported to the Wii U. However, Watch Dogs uses the Distrupt engine. So the Watch Dogs port is more work than Unreal engine games, because they have to port the new engine and the game.

Namco is using the Unreal engine for the next Tekken because that engine is already on all major platforms. Therefore its less work for them to port that game.

Another example, Titanfall uses the Source engine because they wanted to be able to port it on multiple platforms easily. But that decision was made before it became a Xbox and Windows exclusive.

 

The Wii U install base is growing, but they primarily just want Nintendo games. Year over year, core software sales didn't see much if any growth even with the the userbase growing.

Wii U fans like yourself set the bar for success lower than 3rd party publishers. You say Zombi U is a successful AAA exclusive, while 3rd parties obviously disagree with you.

 

You can ask any Wii U gamer if they want only games published by Nintendo. 

Not the case. Not even remotely.

 

What Wii U owners want are unique quality games. Not halfbacked ports which which are there because the eninge used works on the Wii U too.

 

Zombii U failed because the reviews weren't that good. It's like the first Red Steel. Right direction but somehow flawed execution.