KingdomHeartsFan said:
1. Those games don't do much...yes even Monster Hunter sells like shit in the west. That is what this thread is about, how to appeal to the WEST, I think you've lost sight of that. Third parties like CoD, sports titles, AC etc would have more of an affect than Monster Hunter and Pheonix Wright.
2. Yes it was, Kojima said so himself. http://ca.ign.com/articles/2013/05/02/metal-gear-solid-4-too-enormous-for-xbox-360
3. Stop ignoring the fact that it is not a system selling feature, no one is gonna run out and buy a Wii U for the eshop...
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1. Monster Hunter has no real establishment in the west, it has, however, consistently exceeded expectations but there is no real nurturing of the series in the west which is moreado with Capcom's complacency than anything. And I have not lost sight of anything, I explicitly stated that Nintendo would be better off just investing in their own western developers than trying to conform to AAA. Otherwise, titles like Fantasy Life, Tomodachi, Bravely and so on, have all done very well in the west.
2. Didn't know that. Fine, one title out of the many, many cross system ports of the last gen. Congrats? Meanwhile FFXIII wasn't hampered nor were the many, many cross system ports back in the NGC/PS2 era.
3. But it supposedly counts when its on the PS4... (Nor did I ever say it was a reason to run out and buy one, but it more than readily supports people who have bought one with a constant stream of games that you seem to pretend don't exist... the point is that the system does have AA and third party developers, they just don't have astronomical budgets or hype machine marketting.)
Nintendo and the WiiU lack two things: big budget AAA-hype games of derivative sports/shooters. If Nintendo wanted those, they'd be better off striking specific deals or getting their own developers (Splatoon) making something that suits their player base, not chasing after Godot in some ill-placed hopes of attracting a playerbase that already has a home and no interest in "kiddie Nintendo". As I said, the whole prospect is a fool's gambit and a loser's wager. (There's also the fact that most titles that encroach on Nintendo's own strong suits will get utterly crushed under foot in sales as the fanbase has no reason to buy what will likely not be anywhere near as polished a game. A lot of developers don't want to compete against Nintendo's first party.)
They won't compete on power (tried and failed), they won't use inefficient x86 (as that severely cripples mobility), and they won't do 250W TDP. Also, unless Nintendo made a console using Jaguar, these discussions of "easier ports" are folly and moot. Just because a chip is x86 doesn't make the developers experts or ports magically super-easy. A Haswell developer has to still learn the ins and outs of the Jaguar chipsets, irregardless of their basic similarities. What developers in the AAA sphere want is homogenization because then there is no ROI. A lack of ROI is a crapshoot for the industry in and of itself because it just brings on even more inertia.
And this completely, and still, ignores the issue of that even the similar PPC overlaps with X360 and WiiU don't seem to matter either when it comes to ports. Switching to x86 won't change the fact that studios/publishers don't want to expand the man-hours (and there will always be a man-hours issue) for titles that will not sell on the console.