KingdomHeartsFan said:
@ bold #1-you seem to think its easy to just open your own development studios and make AAA games. Its not, even if they invest in western studios there is no guarantee that those games will even turn out good, its costly and a huge risk. You wanna talk about a fool's gambit and a loser's wager, its exactly what your proposing.
@bold #2-No PS4's Playstation shop is not a big system seller either, it is as you said a nice feature for people that already own the console. Having big AAA developers that actually sell your console is way more important.
If Nintendo wanted shooters/sports games they would not be better off stricking deals with developers, you wanna know why? No FPS they make will be bigger than Cod, no soccer game they make will be bigger than Fifa. Its not about getting games that appeal to Nintendo fans, its about getting a wide variety of games that appeals to a wider audience. Why do you think they got Bayonetta 2? That is the complete opposite kinda game that appeals to NIntendo fans. Just appealing to Nintendo fans obviously isn't working, the Wii U is bombing hard.
The situation I'm proposing is not like the GC, but lets say it was, I'm sure Nintendo would be killing for GC sales right about now cause that's how bad the Wii U is selling, that's now bad their current system of ignoring third party developers is doing. The only way they can still sell systems and ignore third parties is to come out with something so revolutionary that everyone has to try it (the Wii) which is rare and probably won't happen again.
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#1. No, I said invest, as in find one of the many fledgling development studios and invest in it or some of the lesser know AA studios (that's how Retro and Next Level came about). Not open their own studios, though that's viable oppurtunity too as many would absoltuely KILL to work for Nintendo, and immediately start gunning for AAA projects. This is a far less major risk than bending over backwards for AAA who will still not support the system.
#2. I've seen plenty of people arguing for indies being big deals, it wasn't directed at you perse.
They don't need to appeal to only Nintendo fans, they need to appeal to fans they know they can court. Chasing dudebros with shooters like CoD or chasing sports players with FIFA, is pointless. Those playerbases already dismiss the Nintendo paradigm and have a home. Bayo2 is not trying to court a demographic that is dismissive of its own image, its trying to court core gamers who don't give a shit about platforms and follow games. That's a far healthier approach than trying to chase Godot on userbases that won't come.
They aren't ignoring third party developers because, quite literally they had deals in place when the console launched and were therein abandoned by said developers. Have you simply ignored the shit Ubisoft pulled with Rayman? Or EA's "partnership"? Why should Nintendo be, after all of the shit that's occured over the last two years, care at all about what AAA developers want at this point? There is no reason to believe that same thing won't happen again irregardless of what Nintendo does or does not do as such it is far safer and better, in the long run, for Nintendo to pursue what interests them internally best than to try and appease the self-destructive tendencies of a handful of publishers.
The bridges are burned, its in Nintendo's best interest to move on and find better avenues to pursue.
And, as I said, x86 isn't some magic solution unless Nintendo, for some utterly stupid reason, adopt the weak Jaguar chipset. Even if they were to go x86 at the expense of mobility (which is also stupid), the chip would be different, work would be required, and the titles getting ported still wouldn't sell well. No one's going to commit the man hours to put titles on the system that won't sell or put titles on the system that will be overshadowed by/compared to Nintendo's quality. There is no easy solution to this problem.