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Forums - Sony - Sony's innovations to gaming.

Kerotan said:
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First console to push 3D gaming? PS3


SEGA Master System says Hi.

Hell Gamecube supported 3D and Luigis Mansion was made for it. Just the periph to show 3d never came out. Still SEGA Master System had 3d Glasses in the 80's and worked fairly well.

 

As for speakers in controllers. technically DC did it with VMU's. Wii had it and Wii U has it. using the term "regular" that's just a variation not a innovation.

As for PSnow. Onlive and it was a console that streamed content.



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Burning Typhoon said:
Kerotan said:
first console for it's regular controller to have speakers. The PS4 controllers are fricken cool the way they have that. like the phone rings in game in infamous second son and the ringing comes out of the controller. can't help but put the controller up to my ear every time and say hello in a really weird voice :D

First gaming console to offer a streaming service. aka PS Now

First console to have a social hub, PS Home.

First console to push 3D gaming? PS3

God gaming is so much better off for having Sony when you think about it. How can you not but love a company like that.


As people are saying, Sega, and more specifically with the genesis has accomplished what many are saying sony did first.  Onlive did streaming first.  Sega genesis was the first console to offer full games downloadable over the internet, and I'm sure sony wasn't the 1st to have a social hub.  Even if you have to count PCs.

If you don't count PCs, it still isn't innovative to say sony did the exact same thing you can do on computers and applied it to consoles.

I don't like nintendo or micrsoft products.  But, it feels weird for me to say that I can't think of a single useful innovation sony has ever done with console that didn't already exist somewhere else in some form.

Xbox had hard disk drives

Sega CD did discs

Sega did downloads, online play, voice chat, internet browsing, and all sorts of things.  

What did sony do?

Light guns?  No... CDs?  No.. multi-taps? no...  DVDs are stand-alone.  taking something like that and adding it to consoles isn't innovation.  Same goes for bluray.

I know... being able to change the HDD without voiding the warrenty.  That counts (barely) for me.

The rest of the stuff about USB ports, and controller buttons and clicking and stuff...  That stuff isn't innovative.  Just being first doesn't mean innovative.  That's not what the word means.


i stopped reading your reply at the pc did it first bit. we're talking about consoles and the whole this did it first thing can be applied to everything even computers.  all modern technology is taking existing technology and using it to better effect. sony's innovation is taking others like the dvd or blu ray and implementing it into it's console. not claiming they invented the shit. 

 

also onlive is not on a console so stop bending the rules in here. it's clearly about consoles so just because you don't want to praise sony you change to something irrelevant. 

it's like saying we shouldn't be greatful for ferrari because yano they didn't initially invent the wheel. /SMH



jonathanalis said:
The number of shoulder buttons is a innovations?
Shoulder buttons is the innovations. The number is a variation only. Also for number of analogia sticks.


Prior to the dual analog controller, first person shooters on consoles were an absolute pain to control. Even Goldeneye with the excellent N64 analog stick was cumbersome due to either having the use the C-buttons to move and the left stick to aim(the opposite of todays standard where the left stick is to move) or use the stick to move forward/backward and turn and using the C-buttons to look up/down and strafe. Dual sticks were an innovation and have been a staple in almost every major console since.  Same with quad-shoulder buttons.



Ryudo said:
S.T.A.G.E. said:


Wii showed it off at TGS in September 2005. Dreamcast had a motion control fishing rod.

Wii remote had six Axis as well plus the accelerometer. Oh and this came ou in 1999

Six axis did for actual gaming what Xbox Live did for online gaming. It did it right. The same goes for camera motion tracking.

lol now that's delusional desperate attempt to cling to something factually wrong. Six Axis was a failure and was rarely used. Wii remote was a success. It also was a last minute add on to counter Nintendo. No sorry this is why I don't get choosing one camp. Comments like this.  First you want to claim they did it first then change your stance and first to do it right when everyone and their mama knows differently. I love my PS3 but come on man lol. Fact is Six Axis did nothing for sony. Wii remote got 100m systems sold even if I as a whole don't like motion and PS3 was my fave system from last gen. Motion gaming goes back to U Force on NES. Tere is no magic formula that made six axis any better than Wii rtemote as they had the exact same thing in six points of motion. Wii remote just added a pointer and accelerometer.

Delusional you say? Every played Heavenly Sword? It worked just fine. It was a failure in your opinion and yet it is still in the PS4 as a second option for developers much like the track pad. Its use is secondary not primary. Thats the difference between the Wii and what made it stand out from the rest. Its primary value was put ahead of traditional ways of gaming. On the Playstation that type of risk was not taken even though the tech existed. 



I have to put one more from PS4 : game play sharing on "console"



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Most of this thread just seems like a bad reach to find innovation. A lot of it is simply evolution of technology. I mean, cool. Dual analog sticks. Is that more innovative than the analog stick in general? Is it really even innovative at all? Seems like it's just a natural progression. To me innovation is something nobody else was doing or thinking of and became successful. 99% of the stuff ITT is just the "something different" definition of innovative and that's boring. Everyone innovates in that regard.

I gotta laugh at stuff like the SixAxis being innovative. Isn't that the controller Sony was pimping around while the Inversion or whatever lawsuit was in progress, with execs talking about how rumble was "last gen" and SixAxis was "the future", then the lawsuit is settled and surprise we now have a DualShock 4 and wtf is a SixAxis? Yeah...

And Sony somehow created the movie like experience in gaming? Yikes.



LudicrousSpeed said:
Most of this thread just seems like a bad reach to find innovation. A lot of it is simply evolution of technology. I mean, cool. Dual analog sticks. Is that more innovative than the analog stick in general? Is it really even innovative at all? Seems like it's just a natural progression. To me innovation is something nobody else was doing or thinking of and became successful. 99% of the stuff ITT is just the "something different" definition of innovative and that's boring. Everyone innovates in that regard.

I gotta laugh at stuff like the SixAxis being innovative. Isn't that the controller Sony was pimping around while the Inversion or whatever lawsuit was in progress, with execs talking about how rumble was "last gen" and SixAxis was "the future", then the lawsuit is settled and surprise we now have a DualShock 4 and wtf is a SixAxis? Yeah...

And Sony somehow created the movie like experience in gaming? Yikes.


If anyone disagrees with this they disagree with facts.



This just looks like a flame bait article, BOTH MS and SONY have contributed to console gaming, move on



Guitarguy said:
Tamron said:
Guitarguy said:

First DVD enabled console(PS2) - True (though cdi did VCD)
First blu ray enabled console(PS3) - True
First controller to have 4 shoulder buttons - False
First controller to have twin analog sticks(twin flight sticks don't really count) - False
First controller to have clickable analog sticks(L3 and R3) - False
First controller to have analog pressure button(PS2/PS3. Xbox OG copied this, ultimately dropped with the 360/PS4). - True
First console to contain USB ports(PS2 onwards) - True
Eyetoy(PS2, might have been after the DreamEye on Dreamcast..) - False
First console to output HD(PS2 with GT4) - True
VR(Along with Ocultus Rift) - False, Virtual Boy.




What was the first to have these?

ASCII had a third party pad for the SNES that was programmable, it used secondary shoulder buttons as trigger buttons for the macro sequences., Atari also used it, earlier, on the 5200.

Very few people know of it, but the XE-1AP for the megadrive had the first dual fully analog sticks :

This, also, has two shoulder buttons both sides, breaking point 1 yet again. - Before you say "wait that left one isnt analog", yes, yes it is, fully analog left and right, and if you removed the plastic you would find the same 4 axis analog unit as on the right hand side, they just limited its movement to left and right because thats all the console could use.

Clickable thumbsticks is debatable, because when Sony were designing the dualshock controller they approached a new company for their 4 axis analog modules, the company at the time had been developing analog units with clickable sticks for Gravis (their idea was to have them emulate the left and right mouse buttons, and allow for mouse like navigation from the gamepad), for the PC gamepad market at the time, but Gravis had backed out of the deal after extremely poor sales of the Gamepad Pro for PC.

This was mentioned to Sony who decided to run with it - so the technicality here is that they didn't innovate here, they simply said yes to being offered a tech developed by someone else and later abandoned.

Let's be all Yahoo up in here and add this on:

Experience:
I design, develop and produce game controllers for a living.



I guess you can also add
First console with DTS surround sound (ps2) uncompressed 7.1 surround sound (ps3) for games