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Forums - Sony Discussion - Sony's innovations to gaming.

Man it feels like I forgot what innovation was when I read this thread. I thought things like 4 player gaming, a start button, and z-targeting were considered innovations, but man this thread surely showed me. You totally forgot about UMD dude, the media format of the future.



don't waste time

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Ape Escape.

seriously.



d21lewis said:
Ape Escape.

seriously.

A PS4 Ape escape is all I want. Just don't see it happening though :(



Firs first party J-RPG too i think



mysticwolf said:
Puppyroach said:
Norris2k said:
 

It depends, it's hard to imagine we could have had GTA (at least San Andrea) on console without DVD, and I really think the level of possibility, story, the variety of mission, side mission, fun of GTA was innovative. Not to talk about CD and FF7. Even for the emotion engine on PS2, compared to a better XBox1, I think it's one of the thing that made possible the low cost of the PS2, improved market shares, then increased the game budget that lead to fantastic games.

On the contrary, Nintendo is credited for the Wiimote, because it was a selling factor, it had huge impact on the gameplay, and a lot of people liked it. But especially at the very beginning of the Wii, when I saw tennis from Wii Sport, what I was seeing was not innovation, but the simplistic Konami's ping pong on 8 bits sold again by the power of advertising on casuals : simplistic graphics, simplistic gameplay. Not to blame the Wii, the Wiimote, or Nintendo, just to say how far you are from directly improving gameplay is irrevelant.

Exactly, which is why DVDs and Blurays are a refinment of CDs. It was thanks to the introduction of this entirely new medium that game sizes could literally explode onto the scene, where the production of the medium itself was a fraction of the cost compared to cartridges, yet you could create massive games compared to before.

The Wiimote made motion controlling a mass market product, and made some games hugely immersive (just seeing how older people got engaged in Wii sports is quite amazing). It was not an innovation, but a refinment from previous attempts, for example Sega with samba De Amigo and other.

Ofcourse there are also innovations in gaming, and it is always hard to know ehere to draw the line. In this thread though, some people seem to think Sony created society as we know it :).


Now we're getting into the realm of 'everything is a copy of something else'

Isn't it the case ? Most of the "innovations" are incremental update, copy, improvement. An "innovation" is a subjective concept based on the impact we estimate. For example, you give one more button to the genesis compared to the previous gen, a 3rd button, and the gameplay is mostly unchanged. You add a second stick to the PS1, and that's not clearly brighter than adding a 3rd button, but it changes everything,  it gives the possibility to controle 3D games, FPS games, that's innovation. Or not ?

You give a CD-ROM drive to the genesis, and that's a shitty add-on with no games, you add a CD-ROM drive to the Neo Geo, you call it the Neo Geo CD, and it's not even a better product, you just added a slow loading, there is nothing new. Then you give the CD-ROM to the PS1, and you enter a completely new world, 3D world, rich content, excellent music, etc., you get FF7 and GT. That's where the line is hard to draw.



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cool features, dunno how some of them are innovations



zero129 said:
This thread has showed me that most people here seemed to only start gaming in the sony gen and never bothered to read up on gaming history as i just cant believe how much stuff sony fans credit sony with O_o .


Its been the same old story since day 1 on here.



jonathanalis said:
The number of shoulder buttons is a innovations?
Shoulder buttons is the innovations. The number is a variation only. Also for number of analogia sticks.

The innovation is in application to gaming.  2 analog sticks enable continuous movement + camera control.  Something the N64 and the Wii lacked (except Pro controller?), but GC & Wii U have.



My 8th gen collection

Ka-pi96 said:
PS1 being able to play CDs?
The Eye Toy?
Backwards compatibility?


CDs could be played on every CD consoles since the NEC PC engine CD back in 1989 in Japan (88 maybe...) so no, if you absolutely want a console with CD built-in, it would probably have to be the TurboDuo.

The gameboy color was backward compatible to the original gameboy.

The fun thing with these lists of "innovations" is that they make me realise every time that this is rarely why we buy a console, not the only thing...

NES

 - Modern controller format(no analog stick, that was an advance back then)

- Business model of locking third party in and charging them to release games on your hardware

Genesis, TG-16, SNES

 - CD format (TG-16)

 - RAM upgrades (TG CD System cards)

 - Bumper buttons (SNES)

3DO

 - Licensed hardware design to third parties (that did not stick.. unless you count the Steam machines that were not released, or are they?)

 - Hardware accelerated 3D

Sega Saturn

Sega Dreamcast

 - VMU (2nd screen gaming)

 - Emphasis on online gaming, first console "MMO" in Phantasy Star online

PS1

 - The controller was pretty neat for the time

 - Later they introduced the dualshock with dual analog sticks (you literally cannot release a console that does not have two of those today, the only arguments are how they should be placed)

n64

 - funky controller

The PS2's main advances were:

 - DVD (however counting this as innovation is pushing it, bigger storage it really the result of technology development)

 - The first device to have video hardware that permitted something similar to modern shaders! (even before 3D video cards on PCs enabled that kind of thing)

The OG xbox

 - it had a single big pool of relatively fast memory (for the target SD displays 64MB was amazing at the time)

 - Built-in hard drive (all, or at least most games benefited from it

 - It introduced a unified online service with one central account (yay they invented pay to play online!) no need to login into each games separately

gamecube

Wii

 - system wide avatars

  - Motion sensor based controls

xb360

ps3

 - Blue-Ray drive (you can say what you want, those 25+GB games will not happen on DVD)

 

Most everything is continuations from what happened before, depending how you classify things, some points may be added or taken out...  I did not put down the aspects that were just more of the same, etc. or did not put too much emphasis on peripherals (eyetoy, voice command, kinect, etc.) in the end they become irrelevant, unless they catch on, like the original dualchock.



zero129 said:
This thread has showed me that most people here seemed to only start gaming in the sony gen and never bothered to read up on gaming history as i just cant believe how much stuff sony fans credit sony with O_o .

Yeah, I had to resist yelling at the monitor every time I saw an ignorant comment based on nothing but fantasy and falseness.