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Guitarguy said:
Tamron said:
Guitarguy said:

First DVD enabled console(PS2) - True (though cdi did VCD)
First blu ray enabled console(PS3) - True
First controller to have 4 shoulder buttons - False
First controller to have twin analog sticks(twin flight sticks don't really count) - False
First controller to have clickable analog sticks(L3 and R3) - False
First controller to have analog pressure button(PS2/PS3. Xbox OG copied this, ultimately dropped with the 360/PS4). - True
First console to contain USB ports(PS2 onwards) - True
Eyetoy(PS2, might have been after the DreamEye on Dreamcast..) - False
First console to output HD(PS2 with GT4) - True
VR(Along with Ocultus Rift) - False, Virtual Boy.




What was the first to have these?

ASCII had a third party pad for the SNES that was programmable, it used secondary shoulder buttons as trigger buttons for the macro sequences., Atari also used it, earlier, on the 5200.

Very few people know of it, but the XE-1AP for the megadrive had the first dual fully analog sticks :

This, also, has two shoulder buttons both sides, breaking point 1 yet again. - Before you say "wait that left one isnt analog", yes, yes it is, fully analog left and right, and if you removed the plastic you would find the same 4 axis analog unit as on the right hand side, they just limited its movement to left and right because thats all the console could use.

Clickable thumbsticks is debatable, because when Sony were designing the dualshock controller they approached a new company for their 4 axis analog modules, the company at the time had been developing analog units with clickable sticks for Gravis (their idea was to have them emulate the left and right mouse buttons, and allow for mouse like navigation from the gamepad), for the PC gamepad market at the time, but Gravis had backed out of the deal after extremely poor sales of the Gamepad Pro for PC.

This was mentioned to Sony who decided to run with it - so the technicality here is that they didn't innovate here, they simply said yes to being offered a tech developed by someone else and later abandoned.

Let's be all Yahoo up in here and add this on:

Experience:
I design, develop and produce game controllers for a living.