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Forums - Gaming Discussion - New Final Fantasy XV Footage + Battle System Details

If the gameplay in the final version of the game succeeds the curse of Sakaguchi is over within SE. Normura would've saved them from the dark cloud.



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LubeMeUpUncleAlfred said:
benao87 said:

To be fair, that's one of the most lame things I've seen in video games "a Fantasy based on reality", seriously? Who wrote that shit?

OT: It was a good video and the interview managed to clarify a lot of things. It looks fast paced, and interesting, but nothing mindblowing.

The "Fantasy based on reality" thing was cool when it first came out.  They just kept overusing it and it became a parody of itself almost.  They've stopped using that line now though I believe in the trailers and stuff.

As for the battle system, that was never expected to be the real meat of this game.  It can be dynamic , slow, fast, or bland, but the combat in most RPGs or ARPGs is just a gateway to the better stuff.    

RPG's rely much more on their game design to produce an amazing experience than most other genres.  Mostly because there are so many more levels of design in an RPG and that's what needs to be good for FFXV.  Game design simply put being the elements in a game that the player doesn't really have control over: Difficulty Balance (even if you can set a difficulty level, it's still preset based on what's provided), Number Balancing (Stats, HP, MP), Length of dungeons, Pacing of game, Pacing of Dungeons, What you can and can't do provided by the developers, Where you can and can't go: spacing limitations, and so on.

I'm not expecting the combat system to be incredible or mindblowing but it does look fun.  Regardless, if the options , exploration, side quests, creativity, story and secrets in FFXV aren't up to snuff it's not going to matter how good the combat is.

And that's the stuff we have yet to see that much of besides a few hints here and there.

It could be "cool" but that's an oxymoron, but anyways.

I get what you are trying to say, but I've felt that with this game special attention was put into the gameplay. And don't get me wrong, since Final Fantasy Crsytal Chronicles I've wanted to see an A-RPG numbered FF, and I'm really looking forward for this one.

I just don't want to get caught into the hype, I want to check everything and adjust my expectations.



 

best boss battle ever !!!



 

Oh crap. That's really disappointing, for real.
I was counting with this game to convince me to buy a PS4. Now i feel like i wouldn't want this game even if i had a PS4...

Sorry guys, hope you all enjoy it, but count me in the "must play demo before" list, for now at least.



I mean I hate to be a downer about this game again (believe me it's getting old), but from what he described the combat system sounds ridiculously simple. Like even more simple than the uber simple KH2 combat system. It will get very boring very quickly if there's not a lot more to it than block, attack, special attack.



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HyrulianScrolls said:

I mean I hate to be a downer about this game again (believe me it's getting old), but from what he described the combat system sounds ridiculously simple. Like even more simple than the uber simple KH2 combat system. It will get very boring very quickly if there's not a lot more to it than block, attack, special attack.

It is not about how many buttons, to be more precise It is attack, evade, advanced attack, technical evasion, special attack (based on your choice of main weapon), party interaction attacks, Magic, jump, short warp, and distant warp to a certain objects. The other thing is the gambits and the command menu at the bottom of the screen.

That what has been confirmed so far.

Edit: forgot blocking by using the swords that hover around. Exactly like the first Versus trailer.



It looks pretty, but I'm not digging this more action-oriented combat. Final Fantasy is becoming less and less like a traditional JRPG. I miss combat systems like the ones from FFIV, Chrono Trigger, and Lunar. The 16-bit era was the Golden Age of the JRPG as far as I'm concerned.



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vkaraujo said:
Oh crap. That's really disappointing, for real.
I was counting with this game to convince me to buy a PS4. Now i feel like i wouldn't want this game even if i had a PS4...

Sorry guys, hope you all enjoy it, but count me in the "must play demo before" list, for now at least.


That looks like they are showing an older build of the game in action rather than what what was based on the huge trailer. I remember that same build a year or so ago.  From what we've seen in the new gameplay videos the gameplay is well beyond this. No one will know what the closest figure is like until we get the Demo in FF Type-0.



gamemaster4747 said:

My favorite and traditional weapon, the icebrand, was not in FFXIII!

I can honestly say I never understood the weapon system in FF13, or to say I never used it that much. It's simple touches but I do not think I swapped Lightning's weapon ever, just upgraded it and even then I didn't really understand if it was helping. No placing status effects on it, just upgrading. The entire game only 1 weapons for Lightning. Was kind of dull.

But on another point you raised, the FF13 characters did have charactisation, quite a lot of it really but it was all the same characterisation. Angst Teen.



Hmm, pie.

I have this sneaking suspicion that this will go on to be the best seling FF game ever and in addition to that a lot of people criticising the game today wil come out to say how much they loved it.

I think these days something different has seeming become a bad thing. And the same old same old gets stereotyped.

I for one am happy that this is the first mainline FF game that you control only one character, doesn't make it any less of an RPG for me in the same way Mass effect wasn't less of an RPG (and this games give you more control and interaction with your party than ME) and I am definitely happy that you basically can't directly compare the combat system/control system of this game to any FF game before it. I mean there is a "JUMP" button in a FF game for crying out loud. I have played every single FF game before this one, and this is the first one that has really got me wondering how it will play and what we can do. Thats a really really really good thing in my book.