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binary solo said:
Seemed like hack'n'slash in slow motion, without combos.

I will just assume that people are hell bent on just not actually looking at this game.

  • You see that sword that marks the enemy, everytime that happens it means you have locked on to the enemy.
  • Notice every attack starts the same way, that means the player was tapping the attack button and not holding to continue the chain.
  • every warp to tehe enemy the player makes is another button. And you can se there is  some skill on how best to use it.
  • every time you see the player roll away or even warp away it means the evade button has been hit. And from this it seems like there is also a warp variation to the evade system.
I honestly don't know if I am just seeing a completely different game from a lot of posters.