| HyrulianScrolls said: I mean I hate to be a downer about this game again (believe me it's getting old), but from what he described the combat system sounds ridiculously simple. Like even more simple than the uber simple KH2 combat system. It will get very boring very quickly if there's not a lot more to it than block, attack, special attack. |
Sincerely, for the life of me.... I cannot even begin to fathom how you arrived at that conclusion from everything that was said. Could it be that this is all so different that you just don't understand it? And if that is the case does it automatically make everything a bad thing?
but from what he described the combat system sounds ridiculously simple - What sounds simple about this combat system. First off you have a gambit system, if you don't know what this is this is being able to customize the AI of your supporting chracters. Its literally an AI editor. You select conditions from a vast number of conditions and match them with a vast number of actions. Some may say your party members auto play, but they only auto play as well as you set them to auto play. And by all indications it appears to be a gambit system leaps and bounds more complex than the last time such a system was used in a FF game. You set up your gambits poorly, and you will sink into micro-managemnet hell that will make it practically impossible to beat some enemies or keep up with the overall faster pace of only really having to worry about one primary character. Some make the mistake of thinking or assuming that controling just one characetr means their is less to do. They couldn't be more wrong. KH didn't have anyway for you to directly control your support characters. Only control you had over them was what you equipped them with and their special atacks.
It will get very boring very quickly if there's not a lot more to it than block, attack, special attack.- Block, attack and special attack. Associating this to gauranteed boredom is reeking ignorance or bias to say the least (not saying this offensively). By ignorance I mean have you ever sat down to consider just how many games thrive on just those button inputs? Are you ignorant to the fact of how these prompts can be expanded in a game? Entire combat systems in some fighter games are based on just a pucnh, kick and block button. That didn't stop those games from having hundreds of possible moves combinations. Then bias in the sense that assuming the first thing i said is true, why does it suddenlt not apply to FF. Here is another way to look at it, in no other FF game was there a dedicated button for special attack, jump or block/evade. That alone right there is more depth than any FF game before it that basically had you cycling menus and hitting the X button for 100+ hours. If that didn't get boring I don't see how this will. If i really wanted to get into it (more than I already am) I could list out 6 different kinda attacks right off the top of my head that you can do with just the atack button and not involving spells. I can list out another 6 for moves you can do from a jump, or an evade or in conjuction with party members and I am not even touching the influnnce of the equipped weapon on the primary or secondary chracter that wil no doubt give variations to those moves. If this explanation of the combat system sounds a lot better than what you have envisioned, its nothing to do with me being more imaginative... rather everything to do with me being more open minded and knowing which games have influenced their combat system.
And I will say again... there is a jump button. JUMP button. In a FF game!!!







