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The Fury said:
VXIII said:

This is the most daring project in SE history. I just admire that. I wish people would just be open minded and try to understand it for what it is.

That would never happen on the Internet though :)

It may well be and it's using the main series of Final Fantasy to do it, just like 11 did. I'm open minded because I love the main KH games and am open to new ideas in the FF setup but like I've said before, sometimes sticking to tradition can be the way forward, don't chop and change what has worked to make something new when it is that tradition that has pulled in the masses for sales year after year. Many are fans of the traditional style of gameplay, the basics (ATB, tactical battles only in battle, while I love FF12, being able to buff your characters with everything before you even encounter and enemy removed from the tactical play of having to buff your characters before proper confrontation) may not be willing to pick up a game that breaks from tradition as much.

I find it odd that many claim we should just accept the changes, when I'm pretty sure many would outrage at the idea of the next next CoD being a TPS, it's still control of a person shooting people isn't it? 

 

First, let be clear about something. Being a turn-based battle system doesn't mean it is more tactical by default, that is just a misconception. Dark souls for example is as tactical as a game could get with all the kinds of buff and weakness elements. and it is an action based. The level of depth that Final Fantasy usually offer can be implied in an action based battle system, That way I'm ok with it.

Final Fantasy, unlike the example you have mentioned, is a franchise of a changing nature. That's why every single game could be the best for some, but the worst for others. This is nothing new. It is hard to point a finger at what make a FF game a FF, It is something in the details. Take XIII for example, even though it is turn-based, Many people were / are upset because it just doesn't "feel" like a FF. The world, characters, graphics, style, dialog, animations, music. Every little detail matter.

Looking back at the history of the franchise, they always have implied elements to make the battle more engaging and faster. Conditional Turn-Based, Active Time Battle and even Real Time Battle in XI, ( fun fact: design by the same person who designed Chrono Trigger system ), Active Dimension Battle in XII which was forward thinking but wasn't executed well imo, ans Style-Change Active Time Battle in LR XIII. with all that taken into consideration, XV system is indeed a natural progress. These are fundamentally different systems, all driven by the desire to make the gameplay more dynamic. Not changing the "tradition system" is really not traditional in FF :)

With that said, I understand why some fans would prefer to keep it turn-based. But that is a terrible reason not to give this new daring vision a chance, that what I mean by "accept the changes".