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VXIII said:
binary solo said:
Seemed like hack'n'slash in slow motion, without combos.

You are usually one of my favorite posters here. So don't ruin you image by NOT basing your judgment on the in-depth info that we have.

It is about combo, it is about the flow of motion while interacting with the party members (gambits) and the world elements.

I don't want to damage my reputation so I should clarify. I started watching the video wanting to be impressed by the gameplay, but I wasn't. I don't think needing to explain to people how it is that the gameplay is exciting is a very good sign, so I did not look to read in-depth info to explain it.

As I was watching, and not being impressed by what I was seeing, I was trying to think about why I'm not impressed, and hack'n'slash in slow motion without combos is what came to mind. I don't mind slow-motion combat per se, but when it has the appearance of hack'n'slash style play then pace is a key element, to me. And combos with awesome animations are part of it too.

That's not to say I am entirely put off the game. I can overlook relatively uninspired combat gameplay if there is strong story and engaging characters. In fact as an ageing gamer I seem to care much more about story and characters than combat gameplay these days, especially if a game is going to hold my interest for more than 10 hours.



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