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Forums - Gaming - It's impossible to visit every planet in No Man's Sky

I remember the (great!) Amiga arcade racer Lotus III with its procedurally generated tracks, which looked and played mostly the same.

"About three trillion tracks for a start, but more on that later. Lotus III combines all the best elements of the first two games,
introduces a number of new features, and puts the control firmly in  the  hands  of  the  player.   The expanded range of options
allows  the  player  to  alter  the majority of features to suit themselves.   As  well as all the features brought over from the
first  two  games,  crammed in there are five new themed levels, each  with  it's own unique graphic style, and new features that
affect  the  handling  of  your  car.  There is the stunning new Lotus  concept  car,  the  M200.   This  car  will never go into
production,  so  this will be the only opportunity you will ever get to 'drive' one.  On top of all that lot there's a whole host
of new music and sound effects, and loads of new graphics.

The  most  startling  addition,  however,  is  the stunning RECS system,  which  will  give  you access to a practically infinite
number  of  different  tracks.  (For the more pedantic among you the actual number is (26^D)x99 -somewhere around ten followed by
twenty  three noughts.) Just about every other game to feature a track  creation  system  has  followed  the  standard  system of
including  a  track editor, which means having to spend maybe an hour  or  more designing a single track, and then having to save
to  a  data  disk,  and then physically sending it to anyone who wanted  to  see  your  stunning  creation.  Days, or even weeks,
might  pass  before  anyone ever tried your circuits or designs. With  Lotus  III, each track you design will take as little as a
minute,  and  will  generate  a  code which can then be given to anyone  instantly,  and  they  will  then  be  able to play your
creation  within  seconds,  and  there's  no messing around with extra  data disks either.  In addition, you could enter your own
name as a password to see exactly how difficult or easy that is."



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I feel like I am the only one that is more interested in what kind of ships are avaialble and what custumization options i have for that. Everybody is talking about planets... But the gameplay is all about the ship... Am i just weird?



If only people scrutinized AAA this much, No single player? No problem.
I might get bored of procedurally generated planets, Flop of the Year
Game is barely double AA, it really in an indie by all accounts.
Nobody gives it a chance lol.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

sundin13 said:
Dr.Henry_Killinger said:

Yes, it should be exactly like minecraft although I would think that the crafting would be more limited. It doesn't seem to have a crafting mode, so it should be like MC adventure mode with limited crafting, in the sense you can use ur omnitool to mine/dig/collect resources but you can't like use it on everything in the world.

In terms of enemies and bosses, their is the federation or whatever they call them trying to conquer everything in space, and the hostile predators on the ground. I think they said some planets will be/have been in habited so I wouldn't be surprise if there we're ruins and such.

They said the game is based off of classic Sci Fi, so the worlds should vary from primal to scientific civiliation and so on.

EDIT: Each planet could also have different areas such as hidden ruins underground or something, a world that appears purely primal might be hiding a secret dungeon or somethin

Okay, I just looked up a little more about the game, and while everything is still vague, it does seem to have some substance. Even still, I'm not too sure how I feel about this type of game, but the visual design is absolutely gorgeous so I will certainly be willing to give it a shot. 

Mine craft gives creative control to the player to create whatever they want. I don't remember reading anything about No Mans Sky giving any creation tools to the players, correct me if im wrong.



Goatseye said:

Gamers easily impressed. How do you think AC: Colonial Marines and Duke Nukem scamed them?

Just the "looks" get them sold.

Name recognition and marketing had a bit to do with it I imagine. 



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I still think they needed to make their universe non-Euclidean so that as you randomly walk along your one planet, you end up on another planet... or in space... or on the surface of a star. You know, it would really add a bit of mystery and wonder to the whole thing...


...And a lot of confusion.



Lakai129 said:

Mine craft gives creative control to the player to create whatever they want. I don't remember reading anything about No Mans Sky giving any creation tools to the players, correct me if im wrong.

Yeah, thats in Minecraft that's called creation mode. In Minecraft's Adventure Mode you are limited in that you can only create stuff you collected, but you can collect everything with the right tools.

The only difference is that in No Man's Sky, there is only Adventure mode and you cannot collect everything because you can only collect what the Omnitool (That little gun you see the player using in the trailers) allows you to collect. Crafting itself is confirmed, because to even leave the planet you have to craft a spacesuit and a ship, and toxic environments will call for crafting special suits. The Omnitool itself will probably require an energy source as will the ship, and the player will probably need food as well.

You can't create everything that you can in Minecraft, but that because Minecraft is literally a world of (lego) blocks more or less



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Dr.Henry_Killinger said:

The Omnitool itself will probably require an energy source as will the ship, and the player will probably need food as well.


Resonant microwaves cavities, an all in one go to black magic physics conundrum! Use it to generate thrust without needing to burn and eject solid fuels, use a fusion core to generate energy to generate said resonance waves and power your general life support needs. You can also use said microwave cavities to warm your food!

Somehow... I doubt the developers will have this in the game though. Or if you can even reach that sort of technological level.

(Yes, its a real thing.)



Lakai129 said:

Mine craft gives creative control to the player to create whatever they want. I don't remember reading anything about No Mans Sky giving any creation tools to the players, correct me if im wrong.


Yeah, but it seems NMS does a lot of things that Minecraft doesn't do (and I've been very vocal about how I think MC is pretty terrible in a lot of ways). NMS seems to be more about exploration, with a much more interesting world than MC has, whereas MC is more about Building things and survival. They seem to be similar types of games with different focuses...



Vena said:

Dr.Henry_Killinger said:

The Omnitool itself will probably require an energy source as will the ship, and the player will probably need food as well.


Resonant microwaves cavities, an all in one go to black magic physics conundrum! Use it to generate thrust without needing to burn and eject solid fuels, use a fusion core to generate energy to generate said resonance waves and power your general life support needs. You can also use said microwave cavities to warm your food!

Somehow... I doubt the developers will have this in the game though. Or if you can even reach that sort of technological level.

(Yes, its a real thing.)

Yah, they'll probably just use salt or some other crappy fuel so u have to collect a whole bunch



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank