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Forums - Sales - The best game of all time is guilty for Abismal sales in July

bouzane said:

@KLAMarine

No offense but did you even play Resident Evil 4? In the video you linked us too there was a complaint that the AI merely shuffles to the side when you aim a gun at them and nothing more, the exact same behavior as seen in RE4. The enemies mindlessly move toward your position, you can stand at the top of a ladder with a knife drawn and they will politely climb up and take a slash, again and again. They rarely think to throw their hatchets / sickles and even when they do they give up and slowly climb up the ladder / through the window and take their knife slash. That's hardly impressive AI for the Ganados, especially for a game that relies on so much combat with them. Then there is Mendez, if you stand just out of reach of his attack, he will end up in an endless cycle where he tries to take a swipe at you, only to fail. Instead of repositioning himself he just mindlessly swipes again and again while you poke him full of holes. I can not think of many other examples because I haven't played the game in years because frankly, it wasn't anything special. Neither the gameplay nor the "story" did much for me outside of the boss battles (the ones that actually worked correctly).


I'm sorry but I don't recall ever praising the enemy AI of RE4. It has its problems, most certainly yes but don't compare it to TLoU, a game released almost a decade later on much more capable hardware. Also, I don't ever recall a trailer for RE4 that featured AI that was later taken out and replaced with an inferior version.



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KLAMarine said:
bouzane said:

@KLAMarine

No offense but did you even play Resident Evil 4? In the video you linked us too there was a complaint that the AI merely shuffles to the side when you aim a gun at them and nothing more, the exact same behavior as seen in RE4. The enemies mindlessly move toward your position, you can stand at the top of a ladder with a knife drawn and they will politely climb up and take a slash, again and again. They rarely think to throw their hatchets / sickles and even when they do they give up and slowly climb up the ladder / through the window and take their knife slash. That's hardly impressive AI for the Ganados, especially for a game that relies on so much combat with them. Then there is Mendez, if you stand just out of reach of his attack, he will end up in an endless cycle where he tries to take a swipe at you, only to fail. Instead of repositioning himself he just mindlessly swipes again and again while you poke him full of holes. I can not think of many other examples because I haven't played the game in years because frankly, it wasn't anything special. Neither the gameplay nor the "story" did much for me outside of the boss battles (the ones that actually worked correctly).


I'm sorry but I don't recall ever praising the enemy AI of RE4. It has its problems, most certainly yes but don't compare it to TLoU, a game released almost a decade later on much more capable hardware. Also, I don't ever recall a trailer for RE4 that featured AI that was later taken out and replaced with an inferior version.


I don't know why you are making excuses for Resident Evil 4's lousy AI. The Gamecube's hardware was not the source of the problem and many other games of the time had vastly superior AI. Additionally, where on earth in my post did I defend The AI in the Last of Us (I did not mention The Last of Us at all)? I was simply answering your question as to why Resident Evil 4's AI was terrible (it was and there was no reason for it to be nearly so stupid). It broke the immersion and dragged down the gameplay, both of which were very damaging to the overall experience.



_crazy_man_ said:
Smear-Gel said:
I foresee people arguing about the "best game of all time" thing more than whatever else this article is about

*Reads entire thread*

I sketched Psychic



Best game of all time is a subjective matter


















with the exception of Ocarina of Time which is the objectively the best forever and ever and nobody can deny that.



Proud to be the first cool Nintendo fan ever

Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

Predictions for Nintendo NX and Mobile


bouzane said:
KLAMarine said:
bouzane said:

@KLAMarine

No offense but did you even play Resident Evil 4? In the video you linked us too there was a complaint that the AI merely shuffles to the side when you aim a gun at them and nothing more, the exact same behavior as seen in RE4. The enemies mindlessly move toward your position, you can stand at the top of a ladder with a knife drawn and they will politely climb up and take a slash, again and again. They rarely think to throw their hatchets / sickles and even when they do they give up and slowly climb up the ladder / through the window and take their knife slash. That's hardly impressive AI for the Ganados, especially for a game that relies on so much combat with them. Then there is Mendez, if you stand just out of reach of his attack, he will end up in an endless cycle where he tries to take a swipe at you, only to fail. Instead of repositioning himself he just mindlessly swipes again and again while you poke him full of holes. I can not think of many other examples because I haven't played the game in years because frankly, it wasn't anything special. Neither the gameplay nor the "story" did much for me outside of the boss battles (the ones that actually worked correctly).


I'm sorry but I don't recall ever praising the enemy AI of RE4. It has its problems, most certainly yes but don't compare it to TLoU, a game released almost a decade later on much more capable hardware. Also, I don't ever recall a trailer for RE4 that featured AI that was later taken out and replaced with an inferior version.


I don't know why you are making excuses for Resident Evil 4's lousy AI. The Gamecube's hardware was not the source of the problem and many other games of the time had vastly superior AI. Additionally, where on earth in my post did I defend The AI in the Last of Us (I did not mention The Last of Us at all)? I was simply answering your question as to why Resident Evil 4's AI was terrible (it was and there was no reason for it to be nearly so stupid). It broke the immersion and dragged down the gameplay, both of which were very damaging to the overall experience.


What other games had 'vastly superior' AI at the time of RE4's release?

BTW, you want to talk about breaking immersion, you want to take a look at Ellie and how several enemies can neither see nor feel her. She can walk right in front of or even into enemies and they will pretend she's not even there. Gameplay-wise, Ellie was almost a non-factor.



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Pavolink said:
Best game of all time is a subjective matter


















with the exception of Ocarina of Time which is the objectively the best forever and ever and nobody can deny that.

Oh...... you!




                
       ---Member of the official Squeezol Fanclub---

For people saying Ellie AI is bad...if you just hide her then is no longer scorting, just single player with someone for cutscenes (but they could have local co-op with her). And to remember there are humans enemies as well so chance is someone would take her.
If she was visible then either she would trouble you whenever she is seem or would hide really well not to be seem and then you could just mimicky her and tatics would be dead.
Anymore brilliant idea besides glueing she to you so you have to take her delay in consideration, small spots no longer usefull and tripping on her all the time?
About GoW:A it is gorgeous.
Besides the Point of the thread was in bold perhaps rendering it invisible.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
For people saying Ellie AI is bad...if you just hide her then is no longer scorting, just single player with someone for cutscenes (but they could have local co-op with her). And to remember there are humans enemies as well so chance is someone would take her.
If she was visible then either she would trouble you whenever she is seem or would hide really well not to be seem and then you could just mimicky her and tatics would be dead.
Anymore brilliant idea besides glueing she to you so you have to take her delay in consideration, small spots no longer usefull and tripping on her all the time?
About GoW:A it is gorgeous.
Besides the Point of the thread was in bold perhaps rendering it invisible.


Had TLoU gone the RE4 route, it would have been an escort game. Ellie's invisible and invincible thus I can only consider the story to be about escort, not the gameplay.



And to the RE4 for me that is the beggining of the fall. The greatest survival horror is the original RE. In gameplay it evolved in 2 and 3 but nothing is above 1 in survival horror perhaps maybe when you heard nemesis theme on 3.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

KLAMarine said:
DonFerrari said:
For people saying Ellie AI is bad...if you just hide her then is no longer scorting, just single player with someone for cutscenes (but they could have local co-op with her). And to remember there are humans enemies as well so chance is someone would take her.
If she was visible then either she would trouble you whenever she is seem or would hide really well not to be seem and then you could just mimicky her and tatics would be dead.
Anymore brilliant idea besides glueing she to you so you have to take her delay in consideration, small spots no longer usefull and tripping on her all the time?
About GoW:A it is gorgeous.
Besides the Point of the thread was in bold perhaps rendering it invisible.


Had TLoU gone the RE4 route, it would have been an escort game. Ellie's invisible and invincible thus I can only consider the story to be about escort, not the gameplay.

Well have you consider she was biten and already had the virus in her so the other infected didn't considered her a target? Or that was too obvious?

But after engaging on fight she got targeted.





duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."