mii-gamer said:
It's not as simple as you imply Charging $5 or even $1 for a game in the mobile makert isn't a wise decision especially when there are thousands upon thousands of other games that essentially advertise being free. Why do you think so many devs opt for the f2p model? Adapting their older games to the f2p isn't as easy as it may seem as well. Then there is issue of discoverability and profitability. Not to mention they are essentially diluting their brand and eating away into their own handheld business. The mobile market is nothing but an opportunity to make a quick buck, for a company like Nintendo there is no opportunity for growth - they should focus on stengthening their core business and divesifying with other longterm ventures (like QOL) |
naw you're making it more complicated than it is. By that logic there would be NO priced games on mobile and we know thats not the case. Plenty of non free games out there and people do buy them. Dont see why they wouldnt buy Ninty's stuff.










