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Forums - Sony Discussion - Yoshida: I don't understand people who only want AAA

the-pi-guy said:
nitekrawler1285 said:

For one I said likely. Which is a pretty big admission that it's absolute. Though publishers are simply more willing to endorse developers whom have released multiple high scoring games that sold well.  

Even if it is the only difference that's a HUGE difference.  To pretend it doesn't make any difference in customer's mind I think would be incorrect of all of us. Otherwise advertising wouldn't be a big business at all. 

Once again I said that isn't true of MOST non AAA games.  Meaning that obviously there will be exceptions.  

Nope, you only want steak.  Remember?  There is no room for indie games, even if it looks like steak.  

4 of july is coming up, great time for Barbeque



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

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jonathanalis said:
cos they market AAA as superior games. people want play superior games instead of inferior.

cause they have more money.

-_-

Disregarding quality, lets look at real world exaples.

Super Hexagon Sold about 45,000 copies first month= Outstanding Success

Tomb Raider sold about 3,400,000 copies first month = Complete failure



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

kitler53 said:
Skidonti said:
....

Okay, in the hypothetical land where we can spend infinite money on our work and still live comfortably maybe AAA games would rule, but I still think there are other flaws in this completely impossible scenario.

I like playing Tetris. I like playing Tetris a lot. What value is added to my game of Tetris when the development budget rises from a few thousand dollars to 50 million dollars? Now my games of Tetris can be interrupted by Hollywood cutscenes and be officially scored by John WIlliams with narration by Morgan Freeman? That money adds no value to my game. For a more indie example, replace "Tetris" with "Super Hexagon".

Spending more money on something doesn't make it better. Bloated budgets often create bloated games. Some types of games are inherently low budget and cannot be improved by massive budgets.

Additionally, a game can have an intentionally low budget by artistic intent. For an example from another medium, do you think people that really enjoy creating chiptune music would, if suddenly provided with infinite money, take their chiptune melodies and get the London Symphony Orchestra to record them instead?

If I like playing the cheap and simple to produce game of chess, is my game improved if I spend millions coating the board in jewels and ivory?

EDIT: I'm not trying to attack you or your idea. I just want to make the point that money does not a better game make. Leaving things out of your experience by design is often a better decision than including as many things as you can.


sooo muuuch fuuun.

Still a more enoyable experience than the last 5 CoD games combined!



                
       ---Member of the official Squeezol Fanclub---

indies are ok to fill the gaps. It seems very few ever turn out to be worth the time to try them out. But, like most others have pointed out, they are needed to get some new ideas into the market cheaply enough.



It is near the end of the end....

TL;DR but "fuck her right in the pussy!" That phrase is becoming a national trend lol.



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Torillian said:
It's a pretty common thought process unfortunately and isn't just thrown against Indie titles. Often I hear in the staff chat that there aren't enough JRPGs and it was such a lame generation for them. I then toss out smaller games like the Atelier series to show that there are great games out there if you're willing to step outside of their standard comfort zone and then they'll scoff at the idea of playing a game with below 8 on metacritic. In some ways I can understand the idea of not having all the time in the world and only wanting to play games of a certain quality, but don't complain to me about not having enough games of a specific genre to play if you ignore the great games that already are releasing for that genre.

You know, I felt the same way about JRPGs being very lacking last gen both in quality and quantity.

So I decided to take a step out and try Dust: An Elysian Tale. My mind was literally blown by how amazing this game was and it opened my mind to indie games. It gave me a very old school JRPG feeling with the story, characters, art, music, etc. And the amazing part is that I believe this game was mainly made by one dude. That just blew my mind at how one person or small teams could make such fulfilling and fun experiences.

Some people dismiss indies WAY too easily. Sure there are a lot of them but if you look around there are some really amazing games out there that can provide just as much fun as AAA games. And that's the key point, FUN. That should be the only thing that matters, not how much money or time was spent making it.

The rate at which people want AAA games is just unsustainable. They cost way too much and its just companies going back to their tried and tested cash cows to make sure they get profits. So many devs have been shut down last gen because they just couldn't stay alive in this highly risky AAA environment. I see indies filling in the role of the smaller sized mid-tier games and I'm glad to see bigger companies such as Ubisoft start to see potential in this approach as well with games like Child of Light.



 

Yoshida, I don't think you understand your fanbase in general.



I don't care about game budgets. I want diversity.

I can appreciate that it's not financially viable to pump hundreds of millions into most genres making the game the most technically accomplished it can be. Obviously a lot of people can't.

Some of my best gaming times, have been from games on relatively low budgets.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

UltimateUnknown said:
Torillian said:
It's a pretty common thought process unfortunately and isn't just thrown against Indie titles. Often I hear in the staff chat that there aren't enough JRPGs and it was such a lame generation for them. I then toss out smaller games like the Atelier series to show that there are great games out there if you're willing to step outside of their standard comfort zone and then they'll scoff at the idea of playing a game with below 8 on metacritic. In some ways I can understand the idea of not having all the time in the world and only wanting to play games of a certain quality, but don't complain to me about not having enough games of a specific genre to play if you ignore the great games that already are releasing for that genre.

You know, I felt the same way about JRPGs being very lacking last gen both in quality and quantity.

So I decided to take a step out and try Dust: An Elysian Tale. My mind was literally blown by how amazing this game was and it opened my mind to indie games. It gave me a very old school JRPG feeling with the story, characters, art, music, etc. And the amazing part is that I believe this game was mainly made by one dude. That just blew my mind at how one person or small teams could make such fulfilling and fun experiences.

Some people dismiss indies WAY too easily. Sure there are a lot of them but if you look around there are some really amazing games out there that can provide just as much fun as AAA games. And that's the key point, FUN. That should be the only thing that matters, not how much money or time was spent making it.

The rate at which people want AAA games is just unsustainable. They cost way too much and its just companies going back to their tried and tested cash cows to make sure they get profits. So many devs have been shut down last gen because they just couldn't stay alive in this highly risky AAA environment. I see indies filling in the role of the smaller sized mid-tier games and I'm glad to see bigger companies such as Ubisoft start to see potential in this approach as well with games like Child of Light.

Yeah. I love racing games. They generally score pretty badly, especially if they're of a more niche variety (specialising in a less common discipline) so you really can't go off meta ratings.

Metacritic more represents accessibility than actual quality. Games like MXGP aren't going to be massively accessible, so don't fare well on the meta sites, but to someone actually after a dirt bike racer it's up there with the best there have ever been.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

kupomogli said:

Yoshida, I don't think you understand your fanbase in general.

It's pretty clear you don't understand the fanbase. Game Quality is generally more important to gamers then its budget.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank