UltimateUnknown said:
You know, I felt the same way about JRPGs being very lacking last gen both in quality and quantity. So I decided to take a step out and try Dust: An Elysian Tale. My mind was literally blown by how amazing this game was and it opened my mind to indie games. It gave me a very old school JRPG feeling with the story, characters, art, music, etc. And the amazing part is that I believe this game was mainly made by one dude. That just blew my mind at how one person or small teams could make such fulfilling and fun experiences. Some people dismiss indies WAY too easily. Sure there are a lot of them but if you look around there are some really amazing games out there that can provide just as much fun as AAA games. And that's the key point, FUN. That should be the only thing that matters, not how much money or time was spent making it. The rate at which people want AAA games is just unsustainable. They cost way too much and its just companies going back to their tried and tested cash cows to make sure they get profits. So many devs have been shut down last gen because they just couldn't stay alive in this highly risky AAA environment. I see indies filling in the role of the smaller sized mid-tier games and I'm glad to see bigger companies such as Ubisoft start to see potential in this approach as well with games like Child of Light. |
Yeah. I love racing games. They generally score pretty badly, especially if they're of a more niche variety (specialising in a less common discipline) so you really can't go off meta ratings.
Metacritic more represents accessibility than actual quality. Games like MXGP aren't going to be massively accessible, so don't fare well on the meta sites, but to someone actually after a dirt bike racer it's up there with the best there have ever been.








