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Forums - Nintendo - Tecmo Koei Wants to sell 1 Million Copies of Hyrule Warriors

MohammadBadir said:
VanceIX said:
Meh, maybe it does due to the name, but then again it could just be like that target-practice Zelda game...

You mean Link's Crossbow Training? That game that sold almost 5 million? :P

But the Wii istelf sold like five times more than the Wii U at that point, so that was to be expected.



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Xbox One - PS4 - Wii U - PC

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PigPen said:

My short answer is yes, digital do as much as retail.   The retail version might be cheaper now but not back then.

Let's compare the retail/digital-ratio of some newer WiiU-titles up to end of March 2014: http://www.nintendo.co.jp/ir/pdf/2014/140508e.pdf

  • Super Mario 3D World: 2.17m digital+retail, ~1.8m retail only = ~83% retail
  • Wii Party U: 1.35m digital+retail, ~1.1m retail only = ~81% retail
  • Wind Waker HD: 1.22m digital+retail, ~0.8m retail only = ~66% retail (high digital share due to bundles with download codes)
  • New Super Luigi U: 1.76m digital+retail, ~1.4m retail only = ~80% retail

So most Nintendo exclusives have a retail/digital ratio around 4:1... but Tropical Freeze suddenly manages a 1:1-ratio?

According to Nintendo, the total WiiU software sales (digital+retail) up to end of March were 32.28m, retail only were 22.6m (VGC data)... that's a retail/digital ratio of 7:3 (2.33:1). But this included many eShop-only games, so titles also available at retail will probably have a 3:1-ratio or higher.



possible



Conina said:
PigPen said:


My short answer is yes, digital do as much as retail.   The retail version might be cheaper now but not back then.

Let's compare the retail/digital-ratio of some newer WiiU-titles up to end of March 2014: http://www.nintendo.co.jp/ir/pdf/2014/140508e.pdf

  • Super Mario 3D World: 2.17m digital+retail, ~1.8m retail only = ~83% retail
  • Wii Party U: 1.35m digital+retail, ~1.1m retail only = ~81% retail
  • Wind Waker HD: 1.22m digital+retail, ~0.8m retail only = ~66% retail (high digital share due to bundles with download codes)
  • New Super Luigi U: 1.76m digital+retail, ~1.4m retail only = ~80% retail

So most Nintendo exclusives have a retail/digital ratio around 4:1... but Tropical Freeze suddenly manages a 1:1-ratio?

According to Nintendo, the total WiiU software sales (digital+retail) up to end of March were 32.28m, retail only were 22.6m (VGC data)... that's a retail/digital ratio of 7:3 (2.33:1). But this included many eShop-only games, so titles also available at retail will probably have a 3:1-ratio or higher.

Don't forget that this is shipped so it includes physical copies that haven't even been sold yet. Take that out of the equation and the physical ratio goes up to 90%-ish.

Also we know that Tropical Freeze hasn't reached a million yet, because Nintendo didn't even mention it so far.



RolStoppable said:
Barozi said:

Don't forget that this is shipped so it includes physical copies that haven't even been sold yet. Take that out of the equation and the physical ratio goes up to 90%-ish.

Also we know that Tropical Freeze hasn't reached a million yet, because Nintendo didn't even mention it so far.

You mean unsold physical copies make the ratio of physical sales go down.

No. For example: Super Mario 3D World: 2.17m digital+retail, ~1.8m retail only = ~83% retail.

I calculated 1800k retail sales + 370k digital sales = 2170k total sales, which leads to 83% retail and 17% digital.

If we assume that the sold-through number of VGC (~1.8m) is correct, but Nintendo shipped ~2.0m in that time frame, there are only 170k digital sales left:

  • 2000k retail shipped + 170k digital sales = 2170k with 200k retail copies on the shelves.
  • 1800k retail sold + 170k digital sales = 1970k sold (without the retail copies on the shelves), which leads to 91% retail and 9% digital sold.


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I might buy if the online is great.



RolStoppable said:
Barozi said:

Don't forget that this is shipped so it includes physical copies that haven't even been sold yet. Take that out of the equation and the physical ratio goes up to 90%-ish.

Also we know that Tropical Freeze hasn't reached a million yet, because Nintendo didn't even mention it so far.

You mean unsold physical copies make the ratio of physical sales go down.

That would be right, but Conina is using VGC numbers (retail sales only) and subtracts them from the Nintendo numbers (digital sales, retail sales and retail shipments).
So his "retail only" figure is indeed just that what he got from VGC, but the rest is digital + retail shipments instead of just digital. Thus taking retail shipments out of that equation makes the digital side go down.

______________________________________________________________

One example using unsold shipments of 100k copies.

"Super Mario 3D World: 2.17m digital+retail, ~1.8m retail only = ~83% retail"

retail + digital + shipment: 2.17m
retail = 82.95%
digital + shipments = 17.05%

now eliminating the shipments

retail + digital: 2.07m
retail = 86.96%
digital = 13.04%



tbone51 said:
oniyide said:
tbone51 said:

I remember that thread, but don't forget that tbone brings so much enthusiasm to these forums that he can appear to be twenty different people.

Jokes aside, internet hype rarely equates real world interest. The brand will help, yes. But it's not going to make a Warriors game skyrocket in sales. Did the best-selling Warriors game on a Nintendo system surpass 0.5m? How many have been released on Nintendo systems anyway?

Youuuuuuu!!!! >_<

Anyway i enjoyed one piece dynasty games so i might enjoy this as well. How much did one piece do? i think the first did almost 1mil WW so there's that.

One piece is not a fair comparison, truth is that is a much bigger IP than Zelda


Wattt??? No way. One Piece mightbe the biggest manga in japan but that doesn't mean its bigger than zelda in video games. And dont say that just cuz the last 1 or 2 games didn't do as big as others (for LoZ)


i wasnt talking about just in video games. Im talking about just in media period. Manga, anime, action figures. the IP is bigger is all i was saying, there is more awareness.



Conina said:
RolStoppable said:

You mean unsold physical copies make the ratio of physical sales go down.

No. For example: Super Mario 3D World: 2.17m digital+retail, ~1.8m retail only = ~83% retail.

I calculated 1800k retail sales + 370k digital sales = 2170k total sales, which leads to 83% retail and 17% digital.

If we assume that the sold-through number of VGC (~1.8m) is correct, but Nintendo shipped ~2.0m in that time frame, there are only 170k digital sales left:

  • 2000k retail shipped + 170k digital sales = 2170k with 200k retail copies on the shelves.
  • 1800k retail sold + 170k digital sales = 1970k sold (without the retail copies on the shelves), which leads to 91% retail and 9% digital sold.

I should've waited for your post lol

We even used the same example >.>



DM235 said:
Dynasty Warriors 6 (2007) sold 0.98 million on PS3 and 360.

Dynasty Warriors 7 (2011) sold 1.06 million on PS3 and 360.

Dynasty Warriors 8 (2013) sold 0.63 million on PS3 and 360. Temco also released a "complete edition", called Xtreme Legends for DW8, which added another 0.23 million in sales, for a total of 0.85 million.

All values are based on VGChartz numbers.

I think any bonus sales that they get because of the Zelda branding will just cancel out lost sales from being exclusive.

To hit a million, they would have to sell about half in Japan (where the series is popular). That would mean 1 out of every 4 Wii U owners in Japan would have to pick up a copy. That does not seem likely to me (only about 1 in 20 PS3 owners picked up a copy of DW8).

I think they are more likely to sell about 0.5 million copies, with maybe another 0.1 million for an Xtreme edition.

There will be a LOT more Wii U owners after MK8 launches before this game launches. So that ratio isn't really accurate.