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Forums - Gaming Discussion - Did we REALLY need or want a new generation of consoles?

Chasesdaddy84 said:
This happens EVERY generation. and its always slightly annoying when people point this out. The transitional phase from one gen to the next ALWAYS overlaps. It's how things have always been.


You say that but this is the first time I agree with the naysayers.  There was always something awe inspiring at launch.  Even the Dreamcast seemed amazing when I first saw what it could do.



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d21lewis said:
Chasesdaddy84 said:
This happens EVERY generation. and its always slightly annoying when people point this out. The transitional phase from one gen to the next ALWAYS overlaps. It's how things have always been.


You say that but this is the first time I agree with the naysayers.  There was always something awe inspiring at launch.  Even the Dreamcast seemed amazing when I first saw what it could do.


but you're old & bitter

a kid getting his first console ,say a WiiU will have his mind blown playing mario this or donky kong that and thus the cycle continues & with it teh warz



  

I smell like the dark forest of Dwemereth in the morning mist                                                   fanboy til i'm bankrupt

I think they should have held off till 4k could be done at 30fps on new hard ware. I had in the passed posted that new hard ware should wait till 2014 or 2015 if possible.

I feel Sony put out good enough hardware that they can run with it. MS just shot themselves in the foot to many times.... this comes from some with xbl from day 1, and about 70 new games on the 360.

really a 500 gb hard drive non-replaceable with the original sharing/always on install required original plan what were they smoking game sizes have gone up to what 25-50 gigs a game so at best 20 games installed? they could have made it user replaceable so i could drop a 3 or 4 tb HD in the system. my launch 360 has been upgraded to a 250 gb - the 20 lasted until 09 and the 120 was good through 12 when i needed more storage, only required installs on these drives and dlc.

and the gpu I still cannot believe how much gpu they sacrificed, and how old the tech was compared to gpu on market . when you look at the 360 vs gpu on market at launch it would be consided just under top offered gpu with features not found in gpus till next generation. where as the one has a modified gpu from lower midrange from a year before it came out wooo.

note i did not expect a 7970 or a r9 290x or a gtx 780 ti, power consumption is just too high, but something better than a 7850-7790 range gpu, or carry out a more customized core.

all i can think is AMD must have cut both companies a very sweet deal on cost. and Sony made the right choice MS did not. The the MS policy team decided to drive the brand into the ground with ill concived choices for the current market.



come play minecraft @  mcg.hansrotech.com

minecraft name: hansrotec

XBL name: Goddog

So you mean PS4/XB1 should release when nobody is buying PS3/XB360 games anymore just like Wii...??

Look at what happen to WiiU...



d21lewis said:
Chasesdaddy84 said:
This happens EVERY generation. and its always slightly annoying when people point this out. The transitional phase from one gen to the next ALWAYS overlaps. It's how things have always been.


You say that but this is the first time I agree with the naysayers.  There was always something awe inspiring at launch.  Even the Dreamcast seemed amazing when I first saw what it could do.

Well Dreamcast was the transition from blocky/blurry graphics to much more detailed graphics and switching from 240p to 480p. That was a huge and easily noticeable transition.

The only thing that could really impress people now is graphics that look life like. People often post pictures from car games because they look so realistic.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

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Mr Puggsly said:
d21lewis said:
Chasesdaddy84 said:
This happens EVERY generation. and its always slightly annoying when people point this out. The transitional phase from one gen to the next ALWAYS overlaps. It's how things have always been.


You say that but this is the first time I agree with the naysayers.  There was always something awe inspiring at launch.  Even the Dreamcast seemed amazing when I first saw what it could do.

Well Dreamcast was the transition from blocky/blurry graphics to much more detailed graphics and switching from 240p to 480p. That was a huge and easily noticeable transition.

The only thing that could really impress people now is graphics that look life like. People often post pictures from car games because they look so realistic.

Meh...Graphics are one thing.  I still think we're waiting for the next gen in gameplay...and I'm not talking about oculus rift.  I'm speaking more about how we interact with the worlds.  There's still so much untapped potential for shenanigans in these virtual worlds and I'd really like to see some developers taking  a bit more creative approach to game design.

I do think, however, that the current "core" group of gamers might reject anything to crazy, so we'll have to be satisfied with the umpeenth version of syphon filter/medal of honor that started on the PS1.



super_etecoon said:
Mr Puggsly said:
d21lewis said:
Chasesdaddy84 said:
This happens EVERY generation. and its always slightly annoying when people point this out. The transitional phase from one gen to the next ALWAYS overlaps. It's how things have always been.


You say that but this is the first time I agree with the naysayers.  There was always something awe inspiring at launch.  Even the Dreamcast seemed amazing when I first saw what it could do.

Well Dreamcast was the transition from blocky/blurry graphics to much more detailed graphics and switching from 240p to 480p. That was a huge and easily noticeable transition.

The only thing that could really impress people now is graphics that look life like. People often post pictures from car games because they look so realistic.

Meh...Graphics are one thing.  I still think we're waiting for the next gen in gameplay...and I'm not talking about oculus rift.  I'm speaking more about how we interact with the worlds.  There's still so much untapped potential for shenanigans in these virtual worlds and I'd really like to see some developers taking  a bit more creative approach to game design.

I do think, however, that the current "core" group of gamers might reject anything to crazy, so we'll have to be satisfied with the umpeenth version of syphon filter/medal of honor that started on the PS1.

I think the average consumer just wants pretty graphics and fun game play. I don't think that's necessarily a bad thing.

I'd like to see what you consider a true next-gen experience. But at the end of the day, I just wanna have fun while playing a game.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
d21lewis said:
Chasesdaddy84 said:
This happens EVERY generation. and its always slightly annoying when people point this out. The transitional phase from one gen to the next ALWAYS overlaps. It's how things have always been.


You say that but this is the first time I agree with the naysayers.  There was always something awe inspiring at launch.  Even the Dreamcast seemed amazing when I first saw what it could do.

Well Dreamcast was the transition from blocky/blurry graphics to much more detailed graphics and switching from 240p to 480p. That was a huge and easily noticeable transition.

The only thing that could really impress people now is graphics that look life like. People often post pictures from car games because they look so realistic.


they never appeal to me those "still life" graphics form those racers but then i don't really like the sim racers

i like the fanatsy rpg worlds and things just keep getting better in those looks,next stop is most likely some kind of virtual helmet and then an avatar type box but we'll be dead by then most likely,well i will be



  

I smell like the dark forest of Dwemereth in the morning mist                                                   fanboy til i'm bankrupt

Mr Puggsly said:
super_etecoon said:
Mr Puggsly said:
d21lewis said:
Chasesdaddy84 said:
This happens EVERY generation. and its always slightly annoying when people point this out. The transitional phase from one gen to the next ALWAYS overlaps. It's how things have always been.


You say that but this is the first time I agree with the naysayers.  There was always something awe inspiring at launch.  Even the Dreamcast seemed amazing when I first saw what it could do.

Well Dreamcast was the transition from blocky/blurry graphics to much more detailed graphics and switching from 240p to 480p. That was a huge and easily noticeable transition.

The only thing that could really impress people now is graphics that look life like. People often post pictures from car games because they look so realistic.

Meh...Graphics are one thing.  I still think we're waiting for the next gen in gameplay...and I'm not talking about oculus rift.  I'm speaking more about how we interact with the worlds.  There's still so much untapped potential for shenanigans in these virtual worlds and I'd really like to see some developers taking  a bit more creative approach to game design.

I do think, however, that the current "core" group of gamers might reject anything to crazy, so we'll have to be satisfied with the umpeenth version of syphon filter/medal of honor that started on the PS1.

I think the average consumer just wants pretty graphics and fun game play. I don't think that's necessarily a bad thing.

I'd like to see what you consider a true next-gen experience. But at the end of the day, I just wanna have fun while playing a game.

I'd like a game to defy my sense of reality.  To shift my perpective so much I feel like I'm hallucinating.  This has happened through the generations of consoles.  Have you watched that Cosmos show they're running on the National Geographic Channel right now with Neil Degrasse Tyson?  Crazy stuff going on in that show.

I think "next-gen gameplay" could have been done last generation as well, btw...if developers weren't so focused on polygons. 

I just feel like the developers aren't thinking outside the box right now.  They know that their market is a bunch of graphics junkies who don't really need to go beyond the surface of their game.  Let's have some deconstruction going on.  Let's let the bottom fall out of a game and disappear into the coding.  Let's have "glitches" that actually become the "path."  Let's just fuck shit up.  That's all I'm saying.



You have it reversed OP. I'm amazed that despite 1/10th-1/20th the userbase of PS3/360, PS4 and Xone are already increasingly dominating the software charts. This shows how fast people abandon past gen.

7 million PS4's, 4.5 million Xbox One's, 84 million 360's, 82 million PS3's, yet PS4 and Xbox One already are tending to dominate the charts. It shows what we expect, people move on rapidly. The most active buyers have already moved to next gen.